This Is The Zoo Of My Dreams!

Have you ever wanted to own or design your own zoo?

Visitors to Buddy’s Tropical Paradise are greeted by friendly staff who man the entrance, a broad vertical garden shaped like an arch that straddles the main path leading inside.

When they walk through the gate a new vista opens up before them: tiered tropical gardens, waterfalls, and wide boulevards lined with palm trees and flowers. They hear the rumble of big cats calling to each other in the distance and monkeys shrieking as they fling themselves from branch to branch.

Buddy's Tropical Paradise
Welcome to Buddy’s Tropical Paradise!

A monorail carries passengers above, its tracks looping over animal enclosures and threading tunnels that emerge amid the terraced jungle, eateries and souvenir shops.

And straight ahead, the first exhibit: a sprawling habitat occupied by jaguars who are enjoying some yums and will probably have a nap in a few minutes.

Buddy’s Tropical Paradise doesn’t exist in the real world, of course. It’s my first attempt at fully functional, guest-attracting park in Planet Zoo, a simulator that allows you to do practically anything you can think of.

You can design your own habitats, enclosures, buildings and scenery. Fancy a monorail that laps the entire zoo? You can do that. Picturing a 1940s style Tarzan-themed jungle boat ride where visitors can see caiman, capuchin monkeys and jaguars up close? Start carving up the river, my friend!

Bengal Tiger
A Bengal tiger stalking the tall grass in Planet Zoo.
Jaguars
Lunch time in the jaguar habitat, followed by the all-important nap time.

As the zoo’s architect, you’re responsible for everything. You’ll need veterinary facilities, animal quarantine, keeper huts. You’ll need to staff your park with veterinarians, keepers, security officers, maintenance staff and mechanics.

And don’t forget the vendors to run the souvenir shops and man the food stalls, where your guests can grab hot dogs or cool off with slushies on a hot day.

A suitable home for your animals

Designing a habitat is about a lot more than reserving space for your animals. You’re tasked with picking the right barriers, mindful of which species can climb or leap great heights. A good habitat should reflect the animal’s home in the wild with appropriate flora, temperatures the species thrives in and a feeding system that mimics the way they’d naturally obtain food.

Elephant shower
Elephants cool off in their enclosure in Planet Zoo. Every habitat must be designed with the right atmosphere, flora, terrain, shelter and enrichment appropriate for the species it houses.
Orangutan habitat
A wide view of my orangutan habitat. Two orangutans are at the base of the stone steps in the distance.
Cheetahs
Cheetah sisters.

Then there’s enrichment. Trees for your monkeys to climb, ponds for your tigers to take a dip, bushes for your elephants to strip. Different species enjoy different toys and challenges. An ice block with meat in the middle would hit the spot for carnivores on a hot summer day, but your pandas will want bamboo.

Designing habitats and getting them just right is not only fun, it’s an intuitive way to learn about the needs of individual species and how they live.

The leopard learning incident

My first stab at building a leopard enclosure was a disaster. It looked pretty enough with its Hindu-inspired temple architecture and pond. There were plenty of scratching posts and trees that could withstand claws.

I installed a sprinkler to help the big cats cool off, designed a series of raised platforms for them to climb, and scattered enrichment items all over the habitat. The leopards had balls to bat around, boxes to sit in, rubbing pads, logs and rocks to climb, and plenty of cover and shade.

But when I had the leopards brought into the zoo, through quarantine and into their exhibit, I realized you can’t just design a home for animals from an aesthetic perspective. I’d used several plant and tree species that weren’t native to leopard habitats, the terrain was wrong and I hadn’t paid any mind to ambient temperature.

Making those mistakes was truly educational. When your animals aren’t happy in Planet Zoo, protesters show up, and it’s up to you to read the alerts about where you went wrong and how to remedy your mistakes. It’s an intuitive and fun way to learn about each species and the environments they thrive in.

The escaped jaguar

I’m still learning the ropes, although I do have a basic knowledge of the way the game is designed thanks to some time playing Frontier’s theme park building game, Planet Coaster. The first time I tried to build a jaguar enclosure, I forgot to wall off a viewing cave with protective glass, which my guests did not appreciate.

Even though jaguars don’t like to confront humans, a big cat is a big cat, and the game sent me urgent warnings as people ran for the exits. When I found the escaped jag, he was lounging not far from his enclosure, watching people freak out.

Elephant and ball
Enrichment is a key aspect of habitat design. Toys, puzzles, obstacles, climbing platforms for arboreal species, ponds for animals who like to get wet — they’re all necessary to keep animals healthy and happy.

In real life it’d be a disaster, but I was able to revert to a previous save, make sure the viewing cave was sufficiently protected, and this time around I placed only two jaguars — a male and a female — in the large enclosure.

After a while, while I was tinkering  with an exhibit meant for capuchin monkeys, the game sent me an alert: the female jaguar was pregnant! She gave birth to two energetic, curious cubs who are currently having fun chasing each other around the enclosure and going for dips in their pond.

Night view
Part of the main boulevard in Buddy’s Tropical Paradise, viewed at night. Players are responsible for everything you see here — lighting, shops, flowers and plants, benches, waste baskets and more.
Asian section
Shops and a monorail station in an unfinished Asia-themed area of the zoo.

As in real life, the game has you source animals from an international pool, with information on breeding and genetics so you can contribute to conservation. When you adopt animals, their first stop is the veterinary facilities for examination, then quarantine. When they pass quarantine, you can have your staff release them into their enclosures.

It took me several hours to familiarize myself with the basics, design an entrance and a main boulevard for the guests, create some tiered gardens with eateries and shops, and get my jaguar and orangutan exhibits up and running.

My monorail currently runs out of track a quarter of the way through the park, and my river boat ride looks pretty cool, with dense jungle, towering trees and the ruins of Mayan temples not far from shore, but completing it will require appropriate barriers to keep the animals in as well as building out more scenery.

Jaguar habitat
A jaguar in her habitat.

I’ve got my sights set on an elephant exhibit next. It will be necessarily huge, so it’s good to reserve the land early and plan smaller exhibits and facilities around it. I’d also like to put the elephants, lions, zebra, giraffes etc into one Africa-themed section of the park, while the tigers, giant pandas and snow monkeys will be housed in an Asia-themed section, with buildings that reflect the architectural styles of countries like Japan and China.

There are also aquatic exhibits, animals for your own reptile house and aviaries. Those enclosures are more complex than the relatively straightforward orangutan exhibit, for example, so I’ll have to spend some time figuring out what makes a good home for peacocks, sharks and komodo dragons.

So far I’ve resisted the temptation to make one giant felid park, with snow leopards, pumas and cheetahs joining the tigers, lions, jaguars and others. Of course I did name it Buddy’s Tropical Paradise, so I may be forced down the all-cat road if Bud gets his say.

Cougar

Planet Zoo is not a traditional video game. There are no winners or losers, and there’s no “end state” unless you intentionally include one.

It’s more relaxing and much slower-paced than your typical game, and it’s a great feeling when you’ve managed to take something from your imagination and perfect the design. When you want to check your progress or just admire your own work, you can set the camera to follow guests and watch as people stroll through your zoo, taking in the sights and sounds.

In that sense it’s more like a virtual model train set or living diorama. You can load up the game and tinker with your zoo when you’ve got a spare 15 minutes, or spend a few hours getting absorbed in the finer details of how to keep pangolin and red pandas happy.

Planet Zoo is appropriate for all ages, although its depth and complexity would probably be a lot for younger kids. In that case, it’s probably best to have an adult guide them so they understand the game is built on interlocking systems: exhibits need power and water, shops need staff, veterinary surgeries need veterinarians and so on.

It’ll have enormous appeal to kids who enjoy Lego, Minecraft and other building games, so if you’ve got a little builder in your life, this could be a good fit. But make no mistake, there’s a lot here for adults to enjoy too.

PITB verdict: Four out of five paws!

Paw Rating

The only thing keeping Planet Zoo back from a five-paw rating is the DLC (downloadable content) scheme, which requires users to pay extra for certain “packs” containing extra animals, scenery pieces and scenarios. That’s a problem plaguing the larger video game industry, but if you wait for a sale, the normally $44.95 game can be had for as low as $11.24 on Steam. DLC is likewise discounted. Steam’s summer sale is a great opportunity to get games like this for a fraction of their normal price. This year’s summer sale is scheduled for June 27, though it’s possible Planet Zoo could be put on sale before then as well.

Matt Damon’s Cat Is One Tough Little Dude

Matt Damon rescued a stray living on the periphery of a Costa Rican jungle.

Matt Damon stopped by the Late Show With Stephen Colbert this week, and somehow they got on the topic of Damon’s cat.

The Oppenheimer actor described how he and his wife gained the feline’s trust while staying at an AirBnB in Costa Rica. The cat, who was living on the edge of the nearby jungle and “fighting for his life every night,” gratefully accepted food from the Damons and grew to trust them over the month they spent at the rental.

“By the end we were like, ‘We have to take this cat. This guy’s gonna die. Now he’s relying on us.'”

It turns out the little brawler was done with living rough and enthusiastically took to the life of a pampered house cat.

“He moves into our house, and I’m thinking ‘I have a little yard out in LA, it’ll be great out there [for him],'” Damon told Colbert. “He never went outside ever again.”

Damon’s cat had a serious health scare, but the story has a happy ending and it’s better to hear Damon tell it, so turn up your speakers/headphones:

@colbertlateshow

Matt Damon shares an incredible story about the cat he adopted from Costa Rica. #Colbert

♬ original sound – colbertlateshow – colbertlateshow

Yes, Damon’s cat may be “jacked,” and he may even be the Arnold Schwarzenegger of felines, but surely he doesn’t compare to the OG of ripped and meowscular cats.

20240404_075919

Does Your Feline Overlord Have A Favorite Genre Of Music?

Cats have exceptional hearing abilities and can detect sounds in frequencies well beyond what the human ear is capable of hearing, but can they appreciate music?

The question of whether cats appreciate music is an interesting one, and we still don’t have definitive answers despite attempts to make music for our furry friends and study the way they respond to sound.

We’ve mentioned the ongoing efforts to make tunes for felines on this blog before, and previously experimented by playing composer David Teie‘s Music for Cats for our brave volunteer, Buddy.

Excited by the possibility of music specifically designed for cats, and a study in the Journal of Feline Medicine and Surgery that found it had a calming effect on the species, we queued up a track and watched the Budster’s reaction:

“Using Buddy as my test subject, I went to Youtube, selected the track Cozmo’s Air from “Music for Cats” and sat back, expecting Bud to start nodding his furry head at any moment.

Instead his ears pricked up, did their radar-dish swivel toward the speakers, and his eyes went wide. As the song gained volume and intensity, Bud’s ears and whiskers snapped back and he let out a clearly anxious “yerrrrrrrrrrppp!” I tried to calm him down, to no avail, and a second track didn’t improve things.

He wasn’t having it.”

Over at Catster, Christopher Bays writes about his cat, Olga, and her relationship with music.

Olga “has listened to classic rock, jazz, blues, classical, heavy metal, punk (or new wave?), and accordion tunes from Hungary, and it all sounds the same to her,” Bays concludes.

djfunkybud
“Spinning the megamix, bro.”/PITB

Noting that our tastes change as we age, Bays said he’s thankful Olga wasn’t around during his teenage punk and metal phase (ditto), and notes she’s not particularly interested in any sounds coming from electronic devices, with the exception of the roaring MGM lion. (Fun fact: The famous “lion’s roar” is actually a recording of a tiger played over footage of a lion yawning. The creators apparently felt lions don’t sound sufficiently badass enough.)

Bays points out our cats don’t exactly have control over what we play, and while that’s true, if you’re a genre-hopper like me, you’ve probably observed your furry friend’s reaction to various types of music.

Given the fact that the small amount of research done so far indicates cats do respond to tunes — and the existence of music-loving animals like Kiki and Snowball — I think felines probably are capable of enjoying the organized, rhythmic arrangements of sounds we call music.

I can’t say whether a favorite track can unleash a wave of emotion, nostalgia or energy the way it can for us humans, but I’ve played a lot of music around Bud and even played music for him on my guitar and keyboard.

He seems very comfortable with old jazz, soul and funk, he comfortably loafs when I’m in the mood for classic 90s hip hop, and he seems to tolerate the prog rock of Coheed and Cambria well enough. More recently he’s been on a 90s nostalgia trip with me: Blues Traveler, the Spin Doctors, Nirvana, Oasis, Better Than Ezra, Letters to Cleo, Ash, Weezer, Blur, The Roots.

And he seems especially chill in the sonic presence of synthwave, also called retrowave, an EDM-inflected genre that evokes nostalgia for an era that never really existed outside of 80s retrofuturism. It’s highly rhythmic, with steady 4/4 beats and vintage synthesizers cranking out arpeggios that rise and fall like waves, which may be a source of comfort to a species that likes things just the way they are without any big surprises.

Have you noticed your cats responding to music? What’s your kitty’s favorite genre or song? Is there anything they clearly don’t like?

This Parrot Loves Earth, Wind And Fire

The last few decades have revealed birds like crows and parrots possess astonishing intelligence. “Bird brain” might not be much of an insult after all.

Meet Kiki the cockatiel, a bird who loves Earth, Wind and Fire so much that he sings the band’s classic hit, September, regularly — whether he’s just chilling by himself, singing along to the recording or driving his human crazy by whistling the catchy hook at ungodly hours.

“Kiki, it’s seven in the morning!” she tells him in one clip, raising an admonishing finger. “Silence!”

Kiki regards her for moment as if her request is absurd, then launches right back into September.

Hey, hey, hey
Ba-dee-ya, say, do you remember?
Ba-dee-ya, dancin’ in September
Ba-dee-ya, never was a cloudy day

In another video Kiki’s human sets her phone to record and leaves the room, and Kiki busts out his favorite song again. He’s got great taste in music!

I’ve always thought parrots are a fascinating example of animal cognition and further proof that we share our planet with billions of other minds who think and feel.

Humans and birds last shared a common ancestor more than 300 million years ago. That means between them there’s been more than 600 million years of divergent evolution resulting in radically different physiology, abilities and minds.

Yet parrots can speak while non-human primates (apes and monkeys) cannot!

For decades scientists thought apes and monkeys, by virtue of their relative similarity to humans, possessed an inmate affinity for language and that the physical limits of their vocal apparatus is what keeps them from speaking.

But a 2016 study by a team from Princeton University found monkeys do possess the vocal “hardware” to speak, meaning their mouths and throats are capable of making the sounds necessary for human language. It’s the lack of associated brain circuitry that prevents them from talking.

If the ability to speak and the ability to dance/appreciate music and rhythm is uniquely human among the primate order, and birds arrived at it at a different point in their evolutionary history, that means language and appreciation for music/rhythm developed separately along two divergent evolutionary lines!

That’s incredible and has intriguing implications for the cognitive abilities of animals.

A common argument is that birds with the ability to form human speech are simply mimicking sounds and don’t understand what they’re saying. That’s a natural assumption given what we think we know about non-human capacity for understanding language, but research suggests it’s wrong.

Take a look at this video of the famous late African grey parrot, Alex:

When Dr. Irene Pepperberg asks Alex how many blue blocks are present on a tray with a random assortment of blocks, balls and triangular toys in different colors, Alex can’t give a rote answer. First he has to understand that a question is a request for information and not part of the strange human ritual called small talk. He can’t simply count or guess at the number of blocks either.

Instead, Alex has to perform two calculations. He must tally the blue objects and count the number of them that are blocks, or he’s got to count the number of blocks and figure out how many of them are blue.

If he was simply repeating information in context — like saying “Hello!” when a person walks into a room — Alex wouldn’t be able to correctly answer the questions, and Pepperberg’s research funding would have dried up. Instead, Alex became a focal point of research that persisted for decades.

There’s no indication Alex could master syntax, which has proven elusive for even the smartest animals. But the African grey, who died in 2007 at 31 years old, was curious, asking questions that were unique and unexpected of an animal. He once asked his caretakers to describe his physical appearance, and the night before he died, he told Pepperberg: “You be good. I love you. See you tomorrow.”

We’ve talked about parrots before on PITB, including Snowball the dancing cockatiel who not only appreciates music and has a great sense of rhythm, but also has an entire repertoire of unique dance moves. Then there’s my personal favorite, Ruby the African grey, who has demonstrated mastery of absolutely vile, uniquely British insults.

Sure, there may not be much research value in hearing Ruby hurl verbal abuse at her very loving human, Nick Chapman, but few things have made me laugh as hard as that extraordinarily foul-mouthed bird. She has to be seen and heard to be believed. (But if you’ve got kids in the room, stick with the wholesome Snowball. He’s got serious moves.)

Snowball the dancing parrot
Scientists credit Snowball with choreographing his own dance routines, with dozens of individual dance moves and combinations, and moves that change depending on the song he’s rocking out to.

Now if you’ll excuse me, I’m off to teach a certain feline a few Earth, Wind and Fire songs in the hope that he’ll give up on the screeching meows and use his natural falsetto for a more gentle wake-up experience.

Hey, hey, hey
Ba-dee-ya, hey there my Big Buddy
Ba-dee-ya, Little Buddy’s hungry!
Ba-dee-ya, get your lazy ass up and feeeeeed me!

Bud close up

The Greatest Feline In Science Fiction Film History Is About To Turn 45

Making his debut in 1979’s Alien, Jonesy is one of the most famous felines in cinema history.

There’s a popular meme among Alien fans that depicts Jonesy the Cat walking nonchalantly down one of the starship Nostromo’s corridors with his tail up, carrying the corpse of the recently-spawned alien in his mouth like he’s about to present a dead mouse as a gift to his humans.

The joke is self-evident: if the crew of the Nostromo had allowed Jonesy to take care of business from the get-go, the alien would have been disposed of before it had the chance to grow into the monstrosity that haunted the decks of the Nostromo and the nightmares of viewers.

Jonesy Alien
“Who’s a good boy? Who just saved his crew from certain violent death at the claws of a ruthless alien predator? That’s right, you did!”

Of course then there’d be no movie. No ripples of shock in theaters across the US as audiences were confronted by something more nightmarish and utterly alien than popular culture had ever seen before. No indelible mark left on science fiction.

Despite the film’s retrofuturistic aesthetic, it’s difficult to believe Alien first hit theaters almost half a century ago.

That’s testament to director Ridley Scott working at the height of his powers, the carpenters, artists and set dressers who created the starship Nostromo’s claustrophobic interior, the design of the derelict starship where the alien was found, and the bizarre creature itself.

The alien ship and creature designs were the work of Swiss surrealist H.R. Giger, who was little-known at the time but floored Scott and writer Dan O’Bannon with his hyper-detailed paintings of grotesque biomechanical scenes.

Giger’s work, specifically his 1976 painting Necronom IV, was the basis for the titular alien’s appearance. The alien, called a xenomorph in the film series, is vaguely androform while also animalistic. It is bipedal but with digitgrade feet and can crawl or run on all fours when the situation calls for it. It hides in vents, shafts and other dark spaces, coiling a prehensile tail that ends in a blade-like tip.

But it’s the creature’s head that is most nightmarish. It’s vaguely comma-shaped, eyeless and covered in a hard, armored carapace that ends just above a mouth full of sinister teeth like obsidian arrowheads. There’s perpetually slime-covered flesh that squelches when the creature moves but there are also veins or tendons or something fully exposed without skin, apparently made of metal and bone. Maybe those ducts feed nutrients and circulate blood to the brain. Maybe they help drain excess heat from the creature’s brain cavity.

Regardless, it’s a biomechanical nightmare that the Nostromo’s science officer, Ash, admiringly calls “the perfect organism” whose “structural perfection is matched only by its hostility.”

The alien, Ash declares, is “a survivor, unclouded by conscience, remorse, or delusions of morality.”

Alien xenomorph
The alien, also referred to as a xenomorph, “that thing,” a “dragon,” “the perfect organism” and various other names by characters in the series. Credit: 20th Century Studios

Part of what makes Jonesey so beloved is the fact that, together with the xenomorph and Ripley, he completes the triumvirate of survivors. We see Jonesy scurry into the protection of tiny confined spaces to escape the alien, hissing at it in the dark. We see him dart into the bowels of the ship after sensing the stalking creature, adding another blip to the crew’s trackers. Finally we see him settling into a cryosleep pod with Ripley, like so many other cats with their humans, when the threat has passed.

Jonesy — affectionately referred to as “you little shithead” by Ripley in the second film — appears in the franchise’s two most famous films, his own comic book series titled Jonesy: Nine Lives on the Nostromo, a 2014 novel (Alien: Out of the Shadows), and in hundreds of references in pop culture over the last half century, from appearances in video games (Halo, World of Warcraft, Fortnite) to references and homages in movies and television shows.

Jonesy: Nine Lives On The Nostromo
A page from Jonesy: Nine Lives On The Nostromo, which tells the story of Alien from the cat’s perspective. These panels depict Jonesy watching Ash and Dallas examining Kane in the ship’s medical lab.

He’s like the anti-xenomorph. Cats are predators, after all, and Jonesy might be the xenomorph to the ship’s rodents just like every ship’s cat in thousands of years of human naval endeavors. But to the crew members Jonesy’s a source of comfort, a warm, furry friend to cuddle with. Unlike the xenomorph he’s got no biological programming urging him to impregnate other species with copies of himself in one of the most horrific gestation processes imaginable.

Xenos are like predators on steroids, gorging themselves on their victims to fuel unnaturally swift cell reproduction and growth. As a result, over the decades some have speculated that the alien simply ignored the cat, deeming its paltry caloric value unworthy of the effort to kill.

The idea that Jonesy was too small to interest the alien is proved a fallacy in later franchise canon when we see the aftermath of a xenomorph consuming a dog. It’s indiscriminate in its quest for energy, feasting on adult humans and animals alike until two or three days pass and it’s a 12-foot-tall, serpentine nightmare the color of the void of interstellar space.


Just imagine sitting in a theater in 1979. Your idea of science fiction is sleek jet-age spacecraft, Star Trek and Stanley Kubrick’s clinical orbital habitats from 2001: A Space Odyssey. You’re expecting astronauts, heroes, maybe a metal robot or an alien who looks human except for some funky eyebrows, green skin or distinct forehead ridges.

Instead you get a crew of seven weary deep space ore haulers inhabiting a worn, scuffed corporate transport ship, complaining about their bonuses and aching for home, family and the familiar tug of gravity.

But home will have to wait. The ship has logged an unusual signal of artificial origin broadcasting from a small planet in an unexplored star system. The crew has no choice but to investigate. It’s written into their contracts, which stipulate the crew will forfeit their wages if they disregard the signal.

So they land, suit up, move out and find a derelict starship. An incomprehensibly massive vessel so strange in detail and proportion that it could only have been built by an alien mind, with unknowable motivations and psychology.

The Egg Chamber
The egg chamber of the derelict alien ship, designed by Giger.

Inside, hallways that look like ribcages lead to vast chambers with utterly bizarre, inscrutable machinery that seems to consist of biological material — skin, bone, joints, organs — fused with metal. In one of them the corpse of an alien, presumably a pilot, is integrated into a complex array. It’s at least twice the size of a large human man. Its elephantine head is thrown back in the agony of its last moment, when something exploded outward from its body, leaving a mangled ribcage, torn papery skin and desiccated organs.

And beneath that, a shaft leading to another horror — a chamber that seems to stretch for kilometers in either direction, where leathery eggs are cradled in biomachinery and bathed in a bioluminescent cerulean mist.

The decision to enter that chamber sets off one of the most shocking scenes in cinema history, leads to the birth of pop culture’s most terrifying monster, and sent millions of theater-goers home with nightmares in the spring and summer of 1979.

It’s almost too much to handle. But take heart! The unlikely female protagonist makes it to the end, and so does the cat. What more can you ask for?

Jonesy on the Nostromo
Jonesy grooming himself on the flight deck of the starship Nostromo. Credit: 20th Century Studios