‘Cat Life Simulator’ Is The Latest In The Evolving Play-As-A-Cat Game Genre

Ah, to experience life as a cat for a few hours…

With the success of games like Stray and Little Kitty, Big City, it’s become clear there’s an escapism market for video game players who find it relaxing to step into the paws of our feline friends.

While Stray is an adventure game with heavy doses of mystery and atmospheric science fiction, Cat Life Simulator looks like it’s trying to scratch the same itch as Little Kitty by allowing gamers to experience the whimsical side of feline existence.

That is to say, don’t expect any major challenges, boss fights, or RPG mechanics like leveling up.

In a game like this, the journey is the point, and we use “journey” in a very loose sense here, since it can include napping, knocking objects over for fun and causing havoc.

The closest thing to a challenge mechanic we can see in the trailer is avoiding water. As we all know, our furry friends are generally not fond of getting wet. You wouldn’t either if you were walking around with the equivalent of a fur coat you can partially shed in the warm months but can never fully ditch. (Unless you have a human who brings you to a groomer, which for many cats may rank worse than getting soaked.)

As casual-friendly as Cat Life Simulator looks, the visuals are decidedly high end, and the early hardware recommendations indicate this is a game that will require a decent video card at least.

The game is listed as “coming soon” on Steam with no specific date. We’ll keep you posted as more information becomes available.

The Big Cats Of ‘Exodus’ Are Badass

The new science fiction franchise consists of novels, a short film, a game due out next year, and an encyclopedic art book. It’s got a compelling narrative, deep lore and all the trappings of great SF, and best of all it has awesome big cats.

Exodus is a hugely anticipated upcoming game from the team behind the beloved Mass Effect series, but it’s so much more than that.

It’s also a 900-plus page science fiction novel, Exodus: The Archimedes Engine by the outstanding novelist Peter F. Hamilton. A second book, Exodus: The Helium Sea, also authored by Hamilton, is due for release on June 16. A short film in the Amazon Prime Video series Secret Level, titled Exodus: Odyssey, further expands the fictional universe and its lore, as does an “encyclopedia” hardcover about the Exodus universe, its major factions, planets and technology.

Matthew McConaughy is enthusiastically involved, as an actor and producer. (Allright, allright, allright!)

Oh, and it has big cats!

The screenshots in this post are from Exodus: Odyssey, and depict an Awakened Jaguar.

In Exodus, certain animals are “Awakened,” meaning they’ve been genetically modified to give them cognitive and physical gifts.

In the case of big cats, it means they’re smart enough to understand human language, follow complex instructions, interact with technology, and make decisions. Big cats are companions, guards and serve as intimidating special units in the military.

The Awakened Jaguar in this scene is the companion and guardian of a planetary governor. He’s very protective of his human and immediately leaps up to growl in warning when a visitor takes an aggressive step forward.

The Awakened Jaguar leaps up as a conversation becomes intense.
Awakened animals can wear tech peripherals, weapons, armor and tools. Big cats are mostly muscle, guards, soldiers and are used to intimidate enemies, while planetary police forces use Awakened dogs and one prominent character is an Awakened octopus who occupies a tank in his own personal mech, allowing him freedom of movement outside of water.

In Exodus: The Archimedes Engine, there’s a scene depicting Awakened Lions deployed with the military. They’re considerably larger than terrestrial elephants, weighing several tons, standing three times the height of adult men. They’re terrifying to behold, which is precisely why the Celestial military has them accompany their generals as honor guards.

There are also Awakened Tigers who are bigger and much more intelligent than their Earthly counterparts, with fur that can function as active camouflage. The Awakened Tigers are described and illustrated in a companion book, which notes that while the genetically modified big cats are powerful, intimidating and extremely effective, they also have voracious appetites, scarfing down more than a hundred pounds of meat per day.

The Exodus encyclopedia shows an Awakened Tiger standing protectively over a recon soldier:

A two-page illustration of an Awakened Tiger from the Exodus Encyclopedia.

As for the story behind Exodus, I cannot say enough good things about Exodus: The Archimedes Engine.

Hamilton is known for sprawling far-future narratives that combine memorable characters with fabulous technology, vividly imagined societies and awe-inspiring discoveries in the cosmos.

Many of his novels deal with humanity’s encounters with alien civilizations, which range from the serenely benevolent (the Raiel) to the terrifyingly genocidal (MorningLightMountain) and everything in between.

Exodus departs from that template to tell a story about a conflict between regular humans and the Celestials, post-humans who have spent tens of thousands of years on a self-guided evolutionary path that has transformed them into creatures that no longer bear any resemblance to the rest of humanity.

A Celestial queen from the Crown Dominion. The Crown Dominion’s Celestials appear bizarre to us but are actually among the more “normal” looking of the Celestial factions. The most inhuman are said to be the dread Mara Yama and the Talloch-Te.

To say the Celestials consider themselves better than “baseline” humanity is a drastic understatement — Celestial societies have no qualms about breeding humans for specialized labor and roles, emphasizing traits like subservience and loyalty.

In other words, regular humans are treated the same way many in our current society treat animals, as commodities and resources to exploit.

Naturally that does not sit well with people, and the central narrative follows a rebellious group who seek to free every faction from Celestial shackles.

I’m looking forward eagerly to Exodus: The Helium Sea, the second epic novel set for release in six short weeks. I was a bit anxious that a series of novels as a tie-in to a game would be somehow not as great as Hamilton’s usual books, but I should have known the author doesn’t do anything half-assed. The first book introduced compelling mysteries and answered a lot of burning questions, but left plenty to look forward to and resolve.

And as much as I’m hyped for the story, I’m also crossing my fingers for more big cats. Maybe I can convince the creative team that their universe needs an Awakened Buddy…

“No, dude, I get the captain’s quarters! I will generously allow you to use my bed and you will continue to have the honor of being my pillow and stuff.”

Gori: Cuddly Carnage Blends Cat Humor With Frenetic Fun

Gori is a cat game for people with a sense of humor and a love for high-octane, chaotic fun.

There’s a moment in the very first stage of Gori: Cuddly Carnage when you get your first weapon upgrade, and your talking hoverboard, Frank, chimes in: “Yeah! A new weapon! Let’s try it on those little shits!”

The “little shits” Frank is referring to are undead unicorns, cute little bad guys who squeak and hop but will murder feline protagonist Gori if he doesn’t kill them first.

And that’s what Gori: Cuddly Carnage is about: killing enemies, and doing it in the most stylish way possible, with satisfyingly-animated moves that involve spinning, smashing and slashing the bad guys with your hoverboard as you zoom through neon-lit levels at a frenetic pace. All of this is set to a grinding metal soundtrack, with high-sustain solos and singers extolling the awesomeness of Gori.

Gori himself is a cute orange tabby cat who happily meows as he executes rail slides and jumps, but this is not a game for children. Developers Wired Productions and CouchPlay have aimed this at cat lovers with a dark sense of humor and gamers who enjoy the nonstop war dance of games like Ghostrunner and the modern Doom franchise, which reward you for an improvisational and fast-paced approach to challenges.

The more quickly you complete levels, the more acrobatic your approach, the higher your score.

Gori: Cuddly Carnage wall grind
Cuddly Carnage’s gameplay feels more like Jet Grind Radio and Ghostrunner than Tony Hawk, despite our hero getting around on a board. Credit: Angry Demon Studio

The game gives you four difficulty choices, from Indoor Cat (“Easily slay enemies left and right in between naps!”) to Cuddly Carnage, the most difficult setting that promises aggressive enemies who hit hard. I’m terrible at games that involve heavy wall-running and constant speed, so I chose the second-easiest difficulty, although the difficulty level seems to have less to do with pace than it does the challenge posed by enemies. Next time I’ll kick it up a notch.

If there’s a story here, it’s almost incidental and serves only to introduce the comically absurd setting. Gori’s spaceship is destroyed, and he’s landed on the ruin of a planet abandoned by its human settlers to find a new ship. Why does he need a ship? To find yums and toys, of course.

The early game looks a bit like the third installment of Borderlands and plays like a faster version of Jet Grind Radio with the aforementioned elements of balletic violence. Hilariously, the first level is littered with what look like abandoned Tesla Cybertrucks, which you can slash in half with your hoverboard to collect resources.

Gori: Cuddly Carnage level screen
Gori hovers and battles his way through bright, neon-lit streets filled with bizarre and hilarious enemies. Credit: Angry Demon Studio

Cuddly Carnage eases you in, showing you how to execute moves and how to navigate the levels by rail grinding. The idea is to stay airborne as long as possible, using your feline agility and Frank’s boost abilities, descending only to unleash whoopass on your enemies.

While Gori: Cuddly Carnage represents another welcome “play as a cat” game, it’s a completely different beast than 2022’s slow-paced, thoughtful Stray or this year’s playful Little Kitty, Big City.

We played the PC version via Steam, but the game is also available on current versions of XBox, Nintendo Switch, and PS4/5. Steam reviews are extremely positive so far, with 97 percent of reviewers recommending taking a spin with the manic meowster.

Gori
Gori is designed as a cute orange tabby, but he’s also a slob: his ship is littered with toys and empty cat food cans, and he loos like he could use a good grooming.

The Greatest Feline In Science Fiction Film History Is About To Turn 45

Making his debut in 1979’s Alien, Jonesy is one of the most famous felines in cinema history.

There’s a popular meme among Alien fans that depicts Jonesy the Cat walking nonchalantly down one of the starship Nostromo’s corridors with his tail up, carrying the corpse of the recently-spawned alien in his mouth like he’s about to present a dead mouse as a gift to his humans.

The joke is self-evident: if the crew of the Nostromo had allowed Jonesy to take care of business from the get-go, the alien would have been disposed of before it had the chance to grow into the monstrosity that haunted the decks of the Nostromo and the nightmares of viewers.

Jonesy Alien
“Who’s a good boy? Who just saved his crew from certain violent death at the claws of a ruthless alien predator? That’s right, you did!”

Of course then there’d be no movie. No ripples of shock in theaters across the US as audiences were confronted by something more nightmarish and utterly alien than popular culture had ever seen before. No indelible mark left on science fiction.

Despite the film’s retrofuturistic aesthetic, it’s difficult to believe Alien first hit theaters almost half a century ago.

That’s testament to director Ridley Scott working at the height of his powers, the carpenters, artists and set dressers who created the starship Nostromo’s claustrophobic interior, the design of the derelict starship where the alien was found, and the bizarre creature itself.

The alien ship and creature designs were the work of Swiss surrealist H.R. Giger, who was little-known at the time but floored Scott and writer Dan O’Bannon with his hyper-detailed paintings of grotesque biomechanical scenes.

Giger’s work, specifically his 1976 painting Necronom IV, was the basis for the titular alien’s appearance. The alien, called a xenomorph in the film series, is vaguely androform while also animalistic. It is bipedal but with digitgrade feet and can crawl or run on all fours when the situation calls for it. It hides in vents, shafts and other dark spaces, coiling a prehensile tail that ends in a blade-like tip.

But it’s the creature’s head that is most nightmarish. It’s vaguely comma-shaped, eyeless and covered in a hard, armored carapace that ends just above a mouth full of sinister teeth like obsidian arrowheads. There’s perpetually slime-covered flesh that squelches when the creature moves but there are also veins or tendons or something fully exposed without skin, apparently made of metal and bone. Maybe those ducts feed nutrients and circulate blood to the brain. Maybe they help drain excess heat from the creature’s brain cavity.

Regardless, it’s a biomechanical nightmare that the Nostromo’s science officer, Ash, admiringly calls “the perfect organism” whose “structural perfection is matched only by its hostility.”

The alien, Ash declares, is “a survivor, unclouded by conscience, remorse, or delusions of morality.”

Alien xenomorph
The alien, also referred to as a xenomorph, “that thing,” a “dragon,” “the perfect organism” and various other names by characters in the series. Credit: 20th Century Studios

Part of what makes Jonesey so beloved is the fact that, together with the xenomorph and Ripley, he completes the triumvirate of survivors. We see Jonesy scurry into the protection of tiny confined spaces to escape the alien, hissing at it in the dark. We see him dart into the bowels of the ship after sensing the stalking creature, adding another blip to the crew’s trackers. Finally we see him settling into a cryosleep pod with Ripley, like so many other cats with their humans, when the threat has passed.

Jonesy — affectionately referred to as “you little shithead” by Ripley in the second film — appears in the franchise’s two most famous films, his own comic book series titled Jonesy: Nine Lives on the Nostromo, a 2014 novel (Alien: Out of the Shadows), and in hundreds of references in pop culture over the last half century, from appearances in video games (Halo, World of Warcraft, Fortnite) to references and homages in movies and television shows.

Jonesy: Nine Lives On The Nostromo
A page from Jonesy: Nine Lives On The Nostromo, which tells the story of Alien from the cat’s perspective. These panels depict Jonesy watching Ash and Dallas examining Kane in the ship’s medical lab.

He’s like the anti-xenomorph. Cats are predators, after all, and Jonesy might be the xenomorph to the ship’s rodents just like every ship’s cat in thousands of years of human naval endeavors. But to the crew members Jonesy’s a source of comfort, a warm, furry friend to cuddle with. Unlike the xenomorph he’s got no biological programming urging him to impregnate other species with copies of himself in one of the most horrific gestation processes imaginable.

Xenos are like predators on steroids, gorging themselves on their victims to fuel unnaturally swift cell reproduction and growth. As a result, over the decades some have speculated that the alien simply ignored the cat, deeming its paltry caloric value unworthy of the effort to kill.

The idea that Jonesy was too small to interest the alien is proved a fallacy in later franchise canon when we see the aftermath of a xenomorph consuming a dog. It’s indiscriminate in its quest for energy, feasting on adult humans and animals alike until two or three days pass and it’s a 12-foot-tall, serpentine nightmare the color of the void of interstellar space.


Just imagine sitting in a theater in 1979. Your idea of science fiction is sleek jet-age spacecraft, Star Trek and Stanley Kubrick’s clinical orbital habitats from 2001: A Space Odyssey. You’re expecting astronauts, heroes, maybe a metal robot or an alien who looks human except for some funky eyebrows, green skin or distinct forehead ridges.

Instead you get a crew of seven weary deep space ore haulers inhabiting a worn, scuffed corporate transport ship, complaining about their bonuses and aching for home, family and the familiar tug of gravity.

But home will have to wait. The ship has logged an unusual signal of artificial origin broadcasting from a small planet in an unexplored star system. The crew has no choice but to investigate. It’s written into their contracts, which stipulate the crew will forfeit their wages if they disregard the signal.

So they land, suit up, move out and find a derelict starship. An incomprehensibly massive vessel so strange in detail and proportion that it could only have been built by an alien mind, with unknowable motivations and psychology.

The Egg Chamber
The egg chamber of the derelict alien ship, designed by Giger.

Inside, hallways that look like ribcages lead to vast chambers with utterly bizarre, inscrutable machinery that seems to consist of biological material — skin, bone, joints, organs — fused with metal. In one of them the corpse of an alien, presumably a pilot, is integrated into a complex array. It’s at least twice the size of a large human man. Its elephantine head is thrown back in the agony of its last moment, when something exploded outward from its body, leaving a mangled ribcage, torn papery skin and desiccated organs.

And beneath that, a shaft leading to another horror — a chamber that seems to stretch for kilometers in either direction, where leathery eggs are cradled in biomachinery and bathed in a bioluminescent cerulean mist.

The decision to enter that chamber sets off one of the most shocking scenes in cinema history, leads to the birth of pop culture’s most terrifying monster, and sent millions of theater-goers home with nightmares in the spring and summer of 1979.

It’s almost too much to handle. But take heart! The unlikely female protagonist makes it to the end, and so does the cat. What more can you ask for?

Jonesy on the Nostromo
Jonesy grooming himself on the flight deck of the starship Nostromo. Credit: 20th Century Studios

Check Out This Beautiful Gallery Of Larry The Cat, PLUS: A New Game Features A Furious Feline

Cats, real and anthropomorphized.

As we noted on Sunday, Larry the Cat just celebrated his 12th anniversary as chief mouser at No. 10 Downing St., the UK prime minister’s residence and office. The Atlantic has a new gallery featuring photos of Larry’s adventures over the years, and it’s fantastic.

See Larry chase a pigeon, tolerate former President Barack Obama, pose for the press, bolt from a Mitsubishi bigwig, cautiously supervise a police dog working on his turf, hang out with photographers and steal the show during meetings of world leaders.

The gallery also includes rare photos of Larry inside No. 10 (during which he’s mostly gazing longingly at his turf outside) and other amusing moments from his long tenure as de facto head of government in the UK.

(Top image credit: Pete Souza/White House photo)

Cuddly carnage!

The camera pans from a wet, neon-lit street to the jagged remains of a wall spray painted with “Death to Humans” when a tiny head pops up, with the unmistakable shape of cat ears and the markings of a ginger tabby.

Zoom in: An orange tail speeds by, its owner just out of the frame, then the guitars kick in and Gori the cat stylishly disembowels some freak monster from atop his trusty Back To The Future-style hoverboard.

The game is called Gori: Cuddly Carnage, and it looks completely ridiculous, absolutely glorious and a hell of a lot of fun.

cuddlycarnage2
Gori stylishly puts down a monster. Credit: Angry Demon Studio and Wired Productions

It’s from Angry Demon Studios and Wired Productions, the same people behind the well-received 80s/90s nostalgia trip Arcade Paradise, so the production values look great and Gori shares some elements of the retrowave aesthetic prevalent in Paradise.

It probably won’t get the kind of hype that the feline-centric Stray received, nor will people laud it for educating players about cat behavior, but that’s okay. It’s not that kind of game. Gori: Cuddly Carnage is still in development with no announced release date, but we’ll be keeping an eye on it.

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Gori the “ultimate pet cat” on his hoverboard. Credit: Angry Demon Studio/Wired Productions