Reviews For New ‘Warrior Cats’ Game Are Brutal

Based on the mega-popular book franchise, expectations were high for Warrior Cats: Clans of the Forest.

When reviewers accuse you of ruining childhood memories and start invoking all-time pop culture lows like Indiana Jones and the Crystal Skull, you know you’re in trouble.

I winced when I opened Steam on Friday and saw the newly-released Warrior Cats: Clans of the Forest had an abysmal “Mostly Negative” aggregate score on Steam. Since then the reviews have marginally improved, if you can call it improvement, with only 47 percent of players recommending the game for a “Mixed” rating, but most of the muted enthusiasm comes from the game’s intellectual property, not its production values, game loop or mechanics.

One reviewer called the narrative “diabolically bad,” saying the game’s story writers apparently paid little attention to the bestselling books it’s based on. Almost every review mentioned disappointment with the game’s cat-creation system, with Warrior Cats limiting users to a series of pre-determined names and strange coat colors that supposedly correspond to your character’s capabilities.

That means if players want to make their own cats in the game, they’re out of luck, and they have to choose between a cat who they favor aesthetically and one who has the attributes they want.

A group of six animated cats, each with distinct designs and colors, arranged in a turn-based game setting. The cats are displaying their names and health points at the bottom of the image, with a colorful grassy background featuring rocks and plants.
A screenshot showing the game’s turn-based combat system, which superficially resembles the systems used in games like Clair Obscure and old-school JRPGs.

“I would’ve hated this as a kid as much as I do now. Playing Warriors on the playground by myself was more fun than this,” one reviewer wrote. “At least I had my imagination. Here, you have a buggy game with completely unintuitive mechanics, randomly generated clan cats that don’t matter to the story or to your story, tiny field mice that attack you, a lack of swimming ability in Riverclan, repetitive fight mechanics, invisible walls abound in an open world, and a storyline that is beyond paper thin. I wrote Warriors dialogue on Proboards when I was 8 that [were] better than anything in this game.”

“[S]uch a slog to get through; awful camera controls, repetitive quests, and a nonsensical story,” another wrote. The ending for the player’s chosen clan was “so absurd and out of nowhere I was dying from laughter from how bad it was.”

It’s worth noting that most of the negative reviews were from players who spent significant time in the game, enough to provide a fair assessment of what the game has to offer. The reviews PITB sampled were from players who had mostly between seven and 14 hours in-game.

Not everyone was down on the game. Most, including those who didn’t like the story or mechanics, praised the visuals, and a sizable minority of players wrote about how much they enjoyed playing a game set in a universe that was important in their childhood. Nostalgia did a lot of the heavy lifting in positive reviews.

Reviews from game critics were also mixed, although it’s worth noting there aren’t enough reviews for a consensus on Metacritic yet.

A white cat walking through a shallow stream in a lush, misty forest.
The visuals got a lot of love from reviewers, who praised the heavily stylized art direction and the environments, which include familiar locations from the books.

Steam shows the amount of in-game time under reviews so other players can get a sense of how much the individual reviewers stuck with games. The reviews show time played as of the moment of the review and total time played, so you can also see if a positive review preceded repeated plays. In a narrative game like Warrior Cats, 10 to 15 hours’ worth of content is about expected for a playthrough, while players in some games – open world exploration, survival, strategy, multiplayer – can amass hundreds of hours or more over years, attesting to a game’s replay value and the amount of content included.

Steam review aggregates are broken down into Overwhelmingly Positive for games praised by 95 percent of players or more, Very Positive for games reviewed favorably by at least 80 percent of players, Positive for games that have the same ratio of favorable reviews but fewer total reviews, Mostly Positive for games favored by 70 to 79 percent of players, and Mixed for games that meet the approval of between 40 and 69 percent.

The worst are Negative, Very Negative and Overwhelmingly Negative, reserved for games that are total disasters without redeeming qualities. Those games are often unfinished, abandoned by their developers, or are blatant cash-grabs.

‘Cat Life Simulator’ Is The Latest In The Evolving Play-As-A-Cat Game Genre

Ah, to experience life as a cat for a few hours…

With the success of games like Stray and Little Kitty, Big City, it’s become clear there’s an escapism market for video game players who find it relaxing to step into the paws of our feline friends.

While Stray is an adventure game with heavy doses of mystery and atmospheric science fiction, Cat Life Simulator looks like it’s trying to scratch the same itch as Little Kitty by allowing gamers to experience the whimsical side of feline existence.

That is to say, don’t expect any major challenges, boss fights, or RPG mechanics like leveling up.

In a game like this, the journey is the point, and we use “journey” in a very loose sense here, since it can include napping, knocking objects over for fun and causing havoc.

The closest thing to a challenge mechanic we can see in the trailer is avoiding water. As we all know, our furry friends are generally not fond of getting wet. You wouldn’t either if you were walking around with the equivalent of a fur coat you can partially shed in the warm months but can never fully ditch. (Unless you have a human who brings you to a groomer, which for many cats may rank worse than getting soaked.)

As casual-friendly as Cat Life Simulator looks, the visuals are decidedly high end, and the early hardware recommendations indicate this is a game that will require a decent video card at least.

The game is listed as “coming soon” on Steam with no specific date. We’ll keep you posted as more information becomes available.