I bought my copy of Stray and I’m all ready for when it goes live at noon on Wednesday. I expect Buddy will find his place on my shoulder, drawn by the meows of the game’s protagonist, and perhaps even “attack” enemies on screen like he’s done in the past.
In the meantime, Stray has become Steam’s most-wishlisted game. Steam is by far the most popular digital platform for PC players, so reaching the top is quite an achievement for an indie studio. Stray is also an exclusive launch on Playstation, so XBox players will miss out on this one for the time being. (Sorry, dudes.)
Early reviews are in, with a developing consensus that Stray provides a refreshing change in perspective for the adventure game format. Some are even calling it one of the best games of the year, which is great news: The history of gaming is full of titles that looked amazing in previews and generated incredible hype only to fall flat when players finally got to experience them.
Of course we’ll have our own review here on PITB, and we’ve been looking forward to this game for years now, so I don’t want to go in with too many preconceived notions.
I can’t wait to jump into the paws of the game’s furry protagonist and experience the eerie future Hong Kong for myself.
If you can’t get enough Stray in the meantime, the developers have written a blog post introducing the world to Murtaugh, the real-life inspiration for the game’s feline protagonist. Murtaugh was rescued from under a car near Montpellier, France, he’s one of two cats who count studio founders Viv and Koola as their human servants, and he’s known as “The Boss” to the development team.
“Even though the character in the game is not a direct reproduction of Murtaugh, he was definitely a huge inspiration for its appearance and was a great support during the whole development,” Stray producer Swann Martin-Raget wrote.
Main character animator Miko also looked to Oscar, a Sphynx, when trying to capture the grace of feline movements. Oscar’s lack of fur allowed Miko to see his underlying musculature work as he went about the daily business of being a cat.
“Oscar is a Sphynx who comes to work with us at the studio almost everyday and was super helpful when Miko needed to have actual video reference of some jumps and runs,” Martin-Raget wrote. “Animating a quadruped is already quite challenging but the subtleties of a cat’s movements are incredibly precise and hard to convey properly.”
And finally there’s Jun, whose official title is executive chief general president commander director officer at the studio. Jun was responsible for supervising the humans working on the game, and of course, napping: