With the success of games like Stray and Little Kitty, Big City, it’s become clear there’s an escapism market for video game players who find it relaxing to step into the paws of our feline friends.
While Stray is an adventure game with heavy doses of mystery and atmospheric science fiction, Cat Life Simulator looks like it’s trying to scratch the same itch as Little Kitty by allowing gamers to experience the whimsical side of feline existence.
That is to say, don’t expect any major challenges, boss fights, or RPG mechanics like leveling up.
In a game like this, the journey is the point, and we use “journey” in a very loose sense here, since it can include napping, knocking objects over for fun and causing havoc.
The closest thing to a challenge mechanic we can see in the trailer is avoiding water. As we all know, our furry friends are generally not fond of getting wet. You wouldn’t either if you were walking around with the equivalent of a fur coat you can partially shed in the warm months but can never fully ditch. (Unless you have a human who brings you to a groomer, which for many cats may rank worse than getting soaked.)
As casual-friendly as Cat Life Simulator looks, the visuals are decidedly high end, and the early hardware recommendations indicate this is a game that will require a decent video card at least.
The game is listed as “coming soon” on Steam with no specific date. We’ll keep you posted as more information becomes available.
The new science fiction franchise consists of novels, a short film, a game due out next year, and an encyclopedic art book. It’s got a compelling narrative, deep lore and all the trappings of great SF, and best of all it has awesome big cats.
Exodus is a hugely anticipated upcoming game from the team behind the beloved Mass Effect series, but it’s so much more than that.
It’s also a 900-plus page science fiction novel, Exodus: The Archimedes Engine by the outstanding novelist Peter F. Hamilton. A second book, Exodus: The Helium Sea, also authored by Hamilton, is due for release on June 16. A short film in the Amazon Prime Video series Secret Level, titled Exodus: Odyssey, further expands the fictional universe and its lore, as does an “encyclopedia” hardcover about the Exodus universe, its major factions, planets and technology.
The screenshots in this post are from Exodus: Odyssey, and depict an Awakened Jaguar.
In Exodus, certain animals are “Awakened,” meaning they’ve been genetically modified to give them cognitive and physical gifts.
In the case of big cats, it means they’re smart enough to understand human language, follow complex instructions, interact with technology, and make decisions. Big cats are companions, guards and serve as intimidating special units in the military.
The Awakened Jaguar in this scene is the companion and guardian of a planetary governor. He’s very protective of his human and immediately leaps up to growl in warning when a visitor takes an aggressive step forward.
The Awakened Jaguar leaps up as a conversation becomes intense.Awakened animals can wear tech peripherals, weapons, armor and tools. Big cats are mostly muscle, guards, soldiers and are used to intimidate enemies, while planetary police forces use Awakened dogs and one prominent character is an Awakened octopus who occupies a tank in his own personal mech, allowing him freedom of movement outside of water.
In Exodus: The Archimedes Engine, there’s a scene depicting Awakened Lions deployed with the military. They’re considerably larger than terrestrial elephants, weighing several tons, standing three times the height of adult men. They’re terrifying to behold, which is precisely why the Celestial military has them accompany their generals as honor guards.
There are also Awakened Tigers who are bigger and much more intelligent than their Earthly counterparts, with fur that can function as active camouflage. The Awakened Tigers are described and illustrated in a companion book, which notes that while the genetically modified big cats are powerful, intimidating and extremely effective, they also have voracious appetites, scarfing down more than a hundred pounds of meat per day.
The Exodus encyclopedia shows an Awakened Tiger standing protectively over a recon soldier:
A two-page illustration of an Awakened Tiger from the Exodus Encyclopedia.
As for the story behind Exodus, I cannot say enough good things about Exodus: The Archimedes Engine.
Hamilton is known for sprawling far-future narratives that combine memorable characters with fabulous technology, vividly imagined societies and awe-inspiring discoveries in the cosmos.
Many of his novels deal with humanity’s encounters with alien civilizations, which range from the serenely benevolent (the Raiel) to the terrifyingly genocidal (MorningLightMountain) and everything in between.
Exodus departs from that template to tell a story about a conflict between regular humans and the Celestials, post-humans who have spent tens of thousands of years on a self-guided evolutionary path that has transformed them into creatures that no longer bear any resemblance to the rest of humanity.
A Celestial queen from the Crown Dominion. The Crown Dominion’s Celestials appear bizarre to us but are actually among the more “normal” looking of the Celestial factions. The most inhuman are said to be the dread Mara Yama and the Talloch-Te.
To say the Celestials consider themselves better than “baseline” humanity is a drastic understatement — Celestial societies have no qualms about breeding humans for specialized labor and roles, emphasizing traits like subservience and loyalty.
In other words, regular humans are treated the same way many in our current society treat animals, as commodities and resources to exploit.
Naturally that does not sit well with people, and the central narrative follows a rebellious group who seek to free every faction from Celestial shackles.
I’m looking forward eagerly to Exodus: The Helium Sea, the second epic novel set for release in six short weeks. I was a bit anxious that a series of novels as a tie-in to a game would be somehow not as great as Hamilton’s usual books, but I should have known the author doesn’t do anything half-assed. The first book introduced compelling mysteries and answered a lot of burning questions, but left plenty to look forward to and resolve.
And as much as I’m hyped for the story, I’m also crossing my fingers for more big cats. Maybe I can convince the creative team that their universe needs an Awakened Buddy…
“No, dude, I get the captain’s quarters! I will generously allow you to use my bed and you will continue to have the honor of being my pillow and stuff.”
Nibbles is the feline star of Cyberpunk 2077, a little buddy who adds a little levity and fun to the game’s dystopian future.
For PITB’s inaugural Wordless Wednesday, which is turning out to be a somewhat Wordy Wednesday, we’re celebrating Nibbles, the pet cat of protagonist V in Cyberpunk 2077.
Cyberpunk is an open world video game set in Night City, a sprawling dystopian city-state. If you’ve ever wondered what it would be like to live in the perpetual gloom of Blade Runner’s rainy, neon-soaked future, Cyberpunk 2077 is as close as you’re going to get.
Notably, you don’t start the game with Nibbles, who is initially a stray living in the filthy hallways of your apartment building and subsisting on garbage. You’ve got to find him, feed him real food and convince him you’ll be a worthy servant, because even trash-eating strays have standards.
A gamer shows off her pet cat, who bears a striking resemblance to Nibbles. Credit: Elissa Ayadi/Instagram
After you rescue Nibbles, he makes himself at home in your apartment, faithfully greets you when you return, protests when you use the shower, and meows impatiently for yums. He also enjoys lounging in your laundry basket.
You can pose with Nibbles anywhere in Night City for screenshots.
Nibbles is quite demanding, like all members of his species.
Another gamer with a sphinx cat doing her best Nibbles impression.
Johnny Silverhand, played by Keanu Reeves, also takes a liking to Nibbles. Meanwhile, Nibbles takes a liking to the laundry basket.
Nibbles lounging.
Finally, some screenshots I took of Nibbles, V, Johnny Silverhand (Keanu Reeves) and Reed (Idris Elba):
Gori is a cat game for people with a sense of humor and a love for high-octane, chaotic fun.
There’s a moment in the very first stage of Gori: Cuddly Carnage when you get your first weapon upgrade, and your talking hoverboard, Frank, chimes in: “Yeah! A new weapon! Let’s try it on those little shits!”
The “little shits” Frank is referring to are undead unicorns, cute little bad guys who squeak and hop but will murder feline protagonist Gori if he doesn’t kill them first.
And that’s what Gori: Cuddly Carnage is about: killing enemies, and doing it in the most stylish way possible, with satisfyingly-animated moves that involve spinning, smashing and slashing the bad guys with your hoverboard as you zoom through neon-lit levels at a frenetic pace. All of this is set to a grinding metal soundtrack, with high-sustain solos and singers extolling the awesomeness of Gori.
Gori himself is a cute orange tabby cat who happily meows as he executes rail slides and jumps, but this is not a game for children. Developers Wired Productions and CouchPlay have aimed this at cat lovers with a dark sense of humor and gamers who enjoy the nonstop war dance of games like Ghostrunner and the modern Doom franchise, which reward you for an improvisational and fast-paced approach to challenges.
The more quickly you complete levels, the more acrobatic your approach, the higher your score.
Cuddly Carnage’s gameplay feels more like Jet Grind Radio and Ghostrunner than Tony Hawk, despite our hero getting around on a board. Credit: Angry Demon Studio
The game gives you four difficulty choices, from Indoor Cat (“Easily slay enemies left and right in between naps!”) to Cuddly Carnage, the most difficult setting that promises aggressive enemies who hit hard. I’m terrible at games that involve heavy wall-running and constant speed, so I chose the second-easiest difficulty, although the difficulty level seems to have less to do with pace than it does the challenge posed by enemies. Next time I’ll kick it up a notch.
If there’s a story here, it’s almost incidental and serves only to introduce the comically absurd setting. Gori’s spaceship is destroyed, and he’s landed on the ruin of a planet abandoned by its human settlers to find a new ship. Why does he need a ship? To find yums and toys, of course.
The early game looks a bit like the third installment of Borderlands and plays like a faster version of Jet Grind Radio with the aforementioned elements of balletic violence. Hilariously, the first level is littered with what look like abandoned Tesla Cybertrucks, which you can slash in half with your hoverboard to collect resources.
Gori hovers and battles his way through bright, neon-lit streets filled with bizarre and hilarious enemies. Credit: Angry Demon Studio
Cuddly Carnage eases you in, showing you how to execute moves and how to navigate the levels by rail grinding. The idea is to stay airborne as long as possible, using your feline agility and Frank’s boost abilities, descending only to unleash whoopass on your enemies.
While Gori: Cuddly Carnage represents another welcome “play as a cat” game, it’s a completely different beast than 2022’s slow-paced, thoughtful Stray or this year’s playful Little Kitty, Big City.
We played the PC version via Steam, but the game is also available on current versions of XBox, Nintendo Switch, and PS4/5. Steam reviews are extremely positive so far, with 97 percent of reviewers recommending taking a spin with the manic meowster.
Gori is designed as a cute orange tabby, but he’s also a slob: his ship is littered with toys and empty cat food cans, and he loos like he could use a good grooming.
Have you ever wanted to own or design your own zoo?
Visitors to Buddy’s Tropical Paradise are greeted by friendly staff who man the entrance, a broad vertical garden shaped like an arch that straddles the main path leading inside.
When they walk through the gate a new vista opens up before them: tiered tropical gardens, waterfalls, and wide boulevards lined with palm trees and flowers. They hear the rumble of big cats calling to each other in the distance and monkeys shrieking as they fling themselves from branch to branch.
Welcome to Buddy’s Tropical Paradise!
A monorail carries passengers above, its tracks looping over animal enclosures and threading tunnels that emerge amid the terraced jungle, eateries and souvenir shops.
And straight ahead, the first exhibit: a sprawling habitat occupied by jaguars who are enjoying some yums and will probably have a nap in a few minutes.
Buddy’s Tropical Paradise doesn’t exist in the real world, of course. It’s my first attempt at fully functional, guest-attracting park in Planet Zoo, a simulator that allows you to do practically anything you can think of.
You can design your own habitats, enclosures, buildings and scenery. Fancy a monorail that laps the entire zoo? You can do that. Picturing a 1940s style Tarzan-themed jungle boat ride where visitors can see caiman, capuchin monkeys and jaguars up close? Start carving up the river, my friend!
A Bengal tiger stalking the tall grass in Planet Zoo.
Lunch time in the jaguar habitat, followed by the all-important nap time.
As the zoo’s architect, you’re responsible for everything. You’ll need veterinary facilities, animal quarantine, keeper huts. You’ll need to staff your park with veterinarians, keepers, security officers, maintenance staff and mechanics.
And don’t forget the vendors to run the souvenir shops and man the food stalls, where your guests can grab hot dogs or cool off with slushies on a hot day.
A suitable home for your animals
Designing a habitat is about a lot more than reserving space for your animals. You’re tasked with picking the right barriers, mindful of which species can climb or leap great heights. A good habitat should reflect the animal’s home in the wild with appropriate flora, temperatures the species thrives in and a feeding system that mimics the way they’d naturally obtain food.
Elephants cool off in their enclosure in Planet Zoo. Every habitat must be designed with the right atmosphere, flora, terrain, shelter and enrichment appropriate for the species it houses.
A wide view of my orangutan habitat. Two orangutans are at the base of the stone steps in the distance.
Cheetah sisters.
Then there’s enrichment. Trees for your monkeys to climb, ponds for your tigers to take a dip, bushes for your elephants to strip. Different species enjoy different toys and challenges. An ice block with meat in the middle would hit the spot for carnivores on a hot summer day, but your pandas will want bamboo.
Designing habitats and getting them just right is not only fun, it’s an intuitive way to learn about the needs of individual species and how they live.
The leopard learning incident
My first stab at building a leopard enclosure was a disaster. It looked pretty enough with its Hindu-inspired temple architecture and pond. There were plenty of scratching posts and trees that could withstand claws.
I installed a sprinkler to help the big cats cool off, designed a series of raised platforms for them to climb, and scattered enrichment items all over the habitat. The leopards had balls to bat around, boxes to sit in, rubbing pads, logs and rocks to climb, and plenty of cover and shade.
But when I had the leopards brought into the zoo, through quarantine and into their exhibit, I realized you can’t just design a home for animals from an aesthetic perspective. I’d used several plant and tree species that weren’t native to leopard habitats, the terrain was wrong and I hadn’t paid any mind to ambient temperature.
Making those mistakes was truly educational. When your animals aren’t happy in Planet Zoo, protesters show up, and it’s up to you to read the alerts about where you went wrong and how to remedy your mistakes. It’s an intuitive and fun way to learn about each species and the environments they thrive in.
The escaped jaguar
I’m still learning the ropes, although I do have a basic knowledge of the way the game is designed thanks to some time playing Frontier’s theme park building game, Planet Coaster. The first time I tried to build a jaguar enclosure, I forgot to wall off a viewing cave with protective glass, which my guests did not appreciate.
Even though jaguars don’t like to confront humans, a big cat is a big cat, and the game sent me urgent warnings as people ran for the exits. When I found the escaped jag, he was lounging not far from his enclosure, watching people freak out.
Enrichment is a key aspect of habitat design. Toys, puzzles, obstacles, climbing platforms for arboreal species, ponds for animals who like to get wet — they’re all necessary to keep animals healthy and happy.
In real life it’d be a disaster, but I was able to revert to a previous save, make sure the viewing cave was sufficiently protected, and this time around I placed only two jaguars — a male and a female — in the large enclosure.
After a while, while I was tinkering with an exhibit meant for capuchin monkeys, the game sent me an alert: the female jaguar was pregnant! She gave birth to two energetic, curious cubs who are currently having fun chasing each other around the enclosure and going for dips in their pond.
Part of the main boulevard in Buddy’s Tropical Paradise, viewed at night. Players are responsible for everything you see here — lighting, shops, flowers and plants, benches, waste baskets and more.
Shops and a monorail station in an unfinished Asia-themed area of the zoo.
As in real life, the game has you source animals from an international pool, with information on breeding and genetics so you can contribute to conservation. When you adopt animals, their first stop is the veterinary facilities for examination, then quarantine. When they pass quarantine, you can have your staff release them into their enclosures.
It took me several hours to familiarize myself with the basics, design an entrance and a main boulevard for the guests, create some tiered gardens with eateries and shops, and get my jaguar and orangutan exhibits up and running.
My monorail currently runs out of track a quarter of the way through the park, and my river boat ride looks pretty cool, with dense jungle, towering trees and the ruins of Mayan temples not far from shore, but completing it will require appropriate barriers to keep the animals in as well as building out more scenery.
A jaguar in her habitat.
I’ve got my sights set on an elephant exhibit next. It will be necessarily huge, so it’s good to reserve the land early and plan smaller exhibits and facilities around it. I’d also like to put the elephants, lions, zebra, giraffes etc into one Africa-themed section of the park, while the tigers, giant pandas and snow monkeys will be housed in an Asia-themed section, with buildings that reflect the architectural styles of countries like Japan and China.
There are also aquatic exhibits, animals for your own reptile house and aviaries. Those enclosures are more complex than the relatively straightforward orangutan exhibit, for example, so I’ll have to spend some time figuring out what makes a good home for peacocks, sharks and komodo dragons.
So far I’ve resisted the temptation to make one giant felid park, with snow leopards, pumas and cheetahs joining the tigers, lions, jaguars and others. Of course I did name it Buddy’s Tropical Paradise, so I may be forced down the all-cat road if Bud gets his say.
Planet Zoo is not a traditional video game. There are no winners or losers, and there’s no “end state” unless you intentionally include one.
It’s more relaxing and much slower-paced than your typical game, and it’s a great feeling when you’ve managed to take something from your imagination and perfect the design. When you want to check your progress or just admire your own work, you can set the camera to follow guests and watch as people stroll through your zoo, taking in the sights and sounds.
In that sense it’s more like a virtual model train set or living diorama. You can load up the game and tinker with your zoo when you’ve got a spare 15 minutes, or spend a few hours getting absorbed in the finer details of how to keep pangolin and red pandas happy.
Planet Zoo is appropriate for all ages, although its depth and complexity would probably be a lot for younger kids. In that case, it’s probably best to have an adult guide them so they understand the game is built on interlocking systems: exhibits need power and water, shops need staff, veterinary surgeries need veterinarians and so on.
It’ll have enormous appeal to kids who enjoy Lego, Minecraft and other building games, so if you’ve got a little builder in your life, this could be a good fit. But make no mistake, there’s a lot here for adults to enjoy too.
PITB verdict: Four out of five paws!
The only thing keeping Planet Zoo back from a five-paw rating is the DLC (downloadable content) scheme, which requires users to pay extra for certain “packs” containing extra animals, scenery pieces and scenarios. That’s a problem plaguing the larger video game industry, but if you wait for a sale, the normally $44.95 game can be had for as low as $11.24 on Steam. DLC is likewise discounted. Steam’s summer sale is a great opportunity to get games like this for a fraction of their normal price. This year’s summer sale is scheduled for June 27, though it’s possible Planet Zoo could be put on sale before then as well.