Tag: Bladerunner

‘Why I Took 50,000 Pictures Of My Cats Pooping’

When Alan Turing, the father of artificial intelligence, posed the heady question “Can machines think?”, he inspired generations of computer scientists, philosophers, physicists and regular people to imagine the emergence of silicon-based consciousness, with humanity taking the godlike step of creating a new form of life.

And when science fiction writer Philip K. Dick wrote his seminal 1968 novel, “Do Androids Dream of Electric Sheep?” — the story that would eventually become Ridley Scott’s 1982 classic Bladerunner — he wondered what makes us human, and whether an artificial being could possess a soul.

It’s safe to say neither of those techno-prophets were thinking of fledgling AI algorithms, representing the first small steps toward true machine-substrate intelligence, announcing themselves and their usefulness to the world by helping us watch felis catus take a shit.

And yet that’s what the inventors of the LuluPet litter box designed an AI to do, and it’s what software engineer and Youtuber Estefannie did for her cat, Teddy, who’s got a bit of a plastic-eating problem.

“The veterinarian couldn’t tell me how much plastic he ate, and it would cost me over $3,000 [to find out]. So I didn’t do it,” Estefannie explains in a new video. “Instead, the vet gave me the option of watching him go to the bathroom. If he poops and there’s no plastic in his intestines, then he won’t die, and he might actually love me back.”

Estefannie casually described how she wrote a python script, set up a camera and motion sensor, and rigged it to take photos of Teddy doing his business. But, she explained, there was “a tiny problem”: Luna the Cat, aka her cat’s cat.

“This is Luna, this is technically not my cat, this is Teddy-Bear’s cat, and she uses the same litter box as Teddy,” she explained.

For that, she’d need more than a script. She’d have to build a machine learning algorithm to gorge itself on data, cataloguing tens of thousands of photos of Teddy and Luna along with sensory information from the litter box itself, to learn to reliably determine which cat was using the loo.

So Estefannie decided it was a good opportunity to “completely remodel” Teddy’s “bathroom,” including a compartment that would hide the bespoke system monitoring his bowel movements. The system includes sensors, cameras and lights to capture still images of Teddy dropping deuces in infrared, and a live thermal imaging feed of the little guy doing his business. (Teddy’s luxurious new bedroom turned out to be too dark for conventional cameras, thus the pivot to infrared.)

From there, Estefannie manually calculated how long Teddy’s number ones and twos took, and cross-referenced that information with photo timestamps to help determine the exact nature of Teddy’s calls of nature.

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The future! (Note: This is our cheesy photoshopped interpretation, not Estefannie’s actual stool monitoring interface.)

When all the data is collected, Estefannie’s custom scripts sends it to an external server, which analyzes the images from each of Teddy’s bathroom visits and renders a verdict on what he’s doing in there.

Finally, Estefannie gets an alert on her smartphone when one of the cats steps into the litterbox, allowing her the option of watching a live feed and, uh, logging all the particulars. The software determines if a number two was successful, and keeps detailed records so Teddy’s human servant can see aberrations over time.

“So now I definitely know when Teddy-Bear is not pooping and needs to go to the hospital,” she said.

I am not making this up.

For her part, Estefannie says she’s not worried about a technological singularity scenario in which angry or insulted machines, newly conscious, exact revenge on humans who made them do unsavory tasks.

“Did I make an AI whose only purpose in life is to watch my cats poop?” Estefannie asked, barely keeping a straight face. “Mmmhmm. Will it come after me when the machines rise? No! Ewww!”

Cats In Games: Cyberpunk 2077

I’ve been playing Cyberpunk 2077 lately, as readers of this blog may have guessed by some of the references, and it is everything the hype said it would be: A dystopian story set in a grim, hyper-corporatized, ultra-capitalist future in which the masses worship the gods of consumption, virtually everything that humans come in contact with is synthetic, and nature is a forgotten dream that may or may not exist beyond the seemingly-infinite concrete and chrome of human sprawl.

It’s Bladerunner writ large and interactive, a retrofuturistic nightmare in which people voluntarily have their own eyes plucked out to replace them with brain-interfaced digital lenses and biomechanical grotesqueness is the societal norm. A future in which a person’s life amounts to the price their internal organs can fetch on the black market and the only civil liberties that exist do so by the forbearance of megacorporations.

Even if you’re not a gamer, unless you’ve been living under a rock you’ve probably heard of the game. It is, after all, one of the most highly-anticipated pieces of consumable media in modern history, and familiar actors have lent their voices and likenesses to the production.

One of the most depressing aspects of 2017’s Bladerunner 2049, the long-awaited sequel to the 1982 Ridley Scott classic, is the utter disconnect from anything natural.

Future Los Angeles is so choked with smog that the city exists in a perpetual twilight gloom. Animals have been purged from the Earth, and humanity has turned to farming insect larvae for protein in processed foods. Vegetation is so rare that the sight of a single sprout near the dusty carcass of an old oak tree fascinates Ryan Gosling’s antagonist character, K.

Drawing heavily on Bladerunner — as well as the seminal 1988 Japanese film Akira, William Gibson’s 1984 novel Neuromancer, Luc Besson’s The Fifth Element (1997), and even the 1979 action thriller Warriors (which is itself based on Xenophon’s Anabasis from 370 BC) — Cyberpunk 2077 is about violence, hedonism and human greed.

There is no room for the beauty of animals or nature in a future like this.

That’s why it’s surprising to find cats stalking the dim alleys of Cyberpunk 2077’s Night City.

Keanu and the cat.
Keanu Reeves’ character, Johnny Silverhand, is quite enamored with Nibbles the Cat.
Nibbles the Cat.
A Sphinx cat in Cyberpunk 2077.

The player’s character, V, can stop and pet stray cats he encounters throughout the game.

There’s even a hidden opportunity to adopt your own stray and take it back to your apartment in the game. Johnny Silverhand, the wise-ass character played by Keanu Reeves, is particularly fond of Nibbles the stray, who can be found amid piles of trash in the hallway outside V’s apartment.

Nibbles “doesn’t really do much besides lay around and take up space,” Screenrant notes. “Basically exactly what a cat does in real life. What an immersive experience.”

In another scene, V is conducting recon on a corporate target with Takemura, a Japanese ally, when a cat slinks by and lays down about 20 feet away.

Takemura says the cat is the first animal he’s seen in Night City, “except for the cockroaches, of course.” Then he wonders if the cat is a bakeneko, a Japanese spirit.

Night City is a technological achievement so impressive that it takes many hours just to get your head wrapped around how big and detailed it is. It’s easily the largest virtual city ever created, but it’s not just about sprawl — the city is truly vertical, from hidden subterranean depths and accessible street-level locales to highways, apartments and offices that claw at the sky, their peaks towering over ubiquitous flying car traffic.

The game is a form of entertainment, but it’s also a warning: This could be our future. Some would say it’s even likely to be our future.

Most of us are disconnected from nature. We’ve forgotten the stars and the night sky, which have been blotted out by smog and light pollution. We have wiped out more than two thirds of all the wildlife on the Earth and innumerable species teeter on the edge of extinction, including almost every example of iconic megafauna, from tigers and jaguars to orangutans, chimpanzees and elephants.

The interregnum caused by the global pandemic has reminded us that we share this planet with billions of other minds, with animals cautiously poking their heads out at the edges of civilization, wondering where all the humans have gone.

It’s fun to play in a dystopian future, but I don’t want to live in it.

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