Reviews For New ‘Warrior Cats’ Game Are Brutal

Based on the mega-popular book franchise, expectations were high for Warrior Cats: Clans of the Forest.

When reviewers accuse you of ruining childhood memories and start invoking all-time pop culture lows like Indiana Jones and the Crystal Skull, you know you’re in trouble.

I winced when I opened Steam on Friday and saw the newly-released Warrior Cats: Clans of the Forest had an abysmal “Mostly Negative” aggregate score on Steam. Since then the reviews have marginally improved, if you can call it improvement, with only 47 percent of players recommending the game for a “Mixed” rating, but most of the muted enthusiasm comes from the game’s intellectual property, not its production values, game loop or mechanics.

One reviewer called the narrative “diabolically bad,” saying the game’s story writers apparently paid little attention to the bestselling books it’s based on. Almost every review mentioned disappointment with the game’s cat-creation system, with Warrior Cats limiting users to a series of pre-determined names and strange coat colors that supposedly correspond to your character’s capabilities.

That means if players want to make their own cats in the game, they’re out of luck, and they have to choose between a cat who they favor aesthetically and one who has the attributes they want.

A group of six animated cats, each with distinct designs and colors, arranged in a turn-based game setting. The cats are displaying their names and health points at the bottom of the image, with a colorful grassy background featuring rocks and plants.
A screenshot showing the game’s turn-based combat system, which superficially resembles the systems used in games like Clair Obscure and old-school JRPGs.

“I would’ve hated this as a kid as much as I do now. Playing Warriors on the playground by myself was more fun than this,” one reviewer wrote. “At least I had my imagination. Here, you have a buggy game with completely unintuitive mechanics, randomly generated clan cats that don’t matter to the story or to your story, tiny field mice that attack you, a lack of swimming ability in Riverclan, repetitive fight mechanics, invisible walls abound in an open world, and a storyline that is beyond paper thin. I wrote Warriors dialogue on Proboards when I was 8 that [were] better than anything in this game.”

“[S]uch a slog to get through; awful camera controls, repetitive quests, and a nonsensical story,” another wrote. The ending for the player’s chosen clan was “so absurd and out of nowhere I was dying from laughter from how bad it was.”

It’s worth noting that most of the negative reviews were from players who spent significant time in the game, enough to provide a fair assessment of what the game has to offer. The reviews PITB sampled were from players who had mostly between seven and 14 hours in-game.

Not everyone was down on the game. Most, including those who didn’t like the story or mechanics, praised the visuals, and a sizable minority of players wrote about how much they enjoyed playing a game set in a universe that was important in their childhood. Nostalgia did a lot of the heavy lifting in positive reviews.

Reviews from game critics were also mixed, although it’s worth noting there aren’t enough reviews for a consensus on Metacritic yet.

A white cat walking through a shallow stream in a lush, misty forest.
The visuals got a lot of love from reviewers, who praised the heavily stylized art direction and the environments, which include familiar locations from the books.

Steam shows the amount of in-game time under reviews so other players can get a sense of how much the individual reviewers stuck with games. The reviews show time played as of the moment of the review and total time played, so you can also see if a positive review preceded repeated plays. In a narrative game like Warrior Cats, 10 to 15 hours’ worth of content is about expected for a playthrough, while players in some games – open world exploration, survival, strategy, multiplayer – can amass hundreds of hours or more over years, attesting to a game’s replay value and the amount of content included.

Steam review aggregates are broken down into Overwhelmingly Positive for games praised by 95 percent of players or more, Very Positive for games reviewed favorably by at least 80 percent of players, Positive for games that have the same ratio of favorable reviews but fewer total reviews, Mostly Positive for games favored by 70 to 79 percent of players, and Mixed for games that meet the approval of between 40 and 69 percent.

The worst are Negative, Very Negative and Overwhelmingly Negative, reserved for games that are total disasters without redeeming qualities. Those games are often unfinished, abandoned by their developers, or are blatant cash-grabs.

Hugely Popular ‘Warrior Cats’ Book Series Scores A TV Adaptation

The novels have sold almost 100 million copies worldwide and have prompted millions of kids to read.

Warrior Cats, a series of books that have sold in excess of 90 million copies worldwide, will be adapted as an animated series.

The new TV series is already in production with Chinese media giant Tencent producing in tandem with El Guiri Studios, an animation studio in Madrid.

The series will likely premiere in 2027.

I read the first volume of Warriors a few years ago to see what all the fuss was about and found a much better story than I expected. The narrative follows a young domestic cat named Rusty who ditches his comfortable life to join a clan of stray and feral cats living in the woods near his former home.

Warriors imagines groups of cats living in clans and working together to survive in a dangerous world.

As he adjusts to his new surroundings, he’s welcomed and supported by the clan’s cats, but others mock him as a “kittypet.” Rusty is determined to prove himself and his value to the clan.

The narrative is well paced, and there’s a compelling mix of world-building and action. The series is written for younger readers, probably appealing most to teens and pre-teens, but the authors — who collectively work under the pen name Erin Hunter — don’t condescend to their audience.

There’s tragedy, despair and death, but the book treats them with appropriate gravity, never trivializing events.

At a time when 28 percent of American adults are functionally illiterate, more than half read below a sixth-grade level, and schools are churning out graduates who struggle to read simple sentences, you’ve got to reach younger readers where they are.

We’re living through an unprecedented backslide in capability, one that cannot be fully explained by COVID-prompted disruptions to education.

Well-written books like Warriors are crucial in getting kids to read and turning it from a chore to something they enjoy. In a way, they’re this generation’s version of Lord of the Rings or Harry Potter. Let’s hope the animated series inspires even more kids to pick up the books it’s based on.