More news in the world of Stray, the play-as-a-cat video game that’s taken the world by storm with rave reviews, plenty of memes and hilarious videos of real cats reacting to their humans playing the game.
Thanks to players who create custom game mods, short for modifications, Stray players can now replace the game’s ginger tabby protagonist with cats of their choosing. Currently there are mods that make the title cat a Siamese, a black cat with yellow eyes, a white cat with heterochromia (different color eyes), a tuxedo and a Calico, among others.
The most popular mod, dubbed Pick of the Litter, features many different coat colors and patterns that users can select and switch between.
There are currently at least two gray tabby mods, but neither of them match Buddy’s chubby incredibly muscular physique.
One modder is taking commissions from gamers and creating custom cat avatars based on photographs, so if a player’s cat has a unique color or pattern — or you just want something more accurate — they have that option. Perhaps we’ll inquire if it’s possible to add huge meowscles as well as edit coat patterns and colors.
Gray tabby mod: Clearly not meowscular enough to be Buddy.
Other mods allow players to substitute a dog as the protagonist (come on, now…), add snazzy spectacles to the kitty, and tweak graphics settings for greater photorealism.
Finally, if you’re a fan of a certain lasagna-loving cartoon cat, you’re in luck: He’s now in the game thanks to the efforts of one dedicated fan, and he’s as lazy and heavy-lidded as he’s always been.
It should be noted that mods are unique to the PC, which is an open platform. If you’re playing the game on a Playstation 4 or 5, you’re out of luck.
Garfield in Stray: Maybe you can feed him lasagna to restore his health?
We continue our journey in Stray, the new game centered around a feline protagonist.
There’s been so much buzz about Stray, so many news stories, memes and people talking about it, that I’m probably not alone in feeling like I’m watching a TV series an episode at a time while most people binged it in a day or two.
But that’s not how I play, and it’s not how most game developers want players to experience their stories. Modern games, especially games like Stray with their bespoke environments and unique encounters, are built to immerse players in their worlds. The entire point of video games is the interactivity, the choices and agency of the players. They’re designed so when you choose to wander off the beaten path or take a few moments to linger over something visually impressive, the experience is rewarding.
Maybe you’ll find a rare item, a compelling vista, a secret passage or a funny sign. The point is, there’s incentive to look deeper. It gives games a feeling of possibility and the thrill of the undiscovered.
Standing on a keyboard, just like the good old days!
These stories are not meant to be passive experiences, nor are they meant to be devoured. I won’t be speed running through this mysterious alternate future version of Hong Kong. The journey is the entire point.
Picking up where we left off, the Good Boy (that’s what I’m calling him, for now at least) must learn to navigate this new and potentially dangerous urban environment, and he must do so with a feline’s skill set.
There are no opposable thumbs here. If our hero needs to move an object, he’s got to carry it in his mouth like a mom cat does with her kittens. If he needs to move a barrel, he’s got to get inside and run like a hamster in a wheel to propel it forward. If he needs to stop a fan’s blades from spinning so he can get through a window, he’s got to drop or swipe something into the blades to jam them up.
Appropriately, one of the main mechanisms for making new routes is knocking things over. Knock over a piece of plywood and Good Boy has a bridge. Knock over a can or a box at just the right angle to flip a switch and so on.
Protagonist cat can navigate the city in different ways and at different heights. Moving above street level means he’s less vulnerable and gives him a nice ambush angle should he encounter anyone who needs a good startling.
Good Boy meanders through a seemingly abandoned Kowloon City, padding through quiet streets and taking shortcuts through empty flats. There’s power, the city is illuminated by incandescent lights, neon and the glow of TV sets indoors, so someone must be around.
Our feline hero soon learns new tenants have moved in, and they’re not friendly. I’m not sure what they’re called, and the game doesn’t name them, but Kowloon is now home to swarming, artificial tribble-like creatures that attack Good Boy on sight and can take him down if he doesn’t run and shake off any enemies who manage to latch onto him. (Side note: I do not like dying in this game. What did Good Boy ever do to deserve being attacked?)
The first encounter with these enemies turns into a twisting chase through dimly-lit alleys, crumbling staircases and tight streets. Good Boy manages to evade the evil robot tribbles and finds sanctuary in a secure flat.
Once he attends to his needs, which include some carpet scratching and rehydrating, he’s contacted by a machine who uses TVs, computer monitors and other electronics in the apartment to communicate with the tabby.
The machine directs the cat through a few simple tasks necessary to free him, then meets Good Boy in the flesh.
The bot, a palm-size drone named B-12, is damaged and his memory is corrupted. He’s as lost and confused as Good Boy is, and he proposes a partnership. Good Boy, who sees the value in a drone who can open locks, translate signs and communicate with others, agrees. B-12 outfits his new feline friend with a harness that allows him to dock on the kitty’s back, then he saddles up and the new teammates venture forth.
For the first time, the protagonist is able to glean real information about his environment and has a sense of direction. He also gets to travel by makeshift ziplines, hopping into buckets hanging from the city’s ubiquitous wires.
Next episode: Our duo fights back! Same cat time, same cat channel.
Stray gets everything right about the way cats move and behave, while rescue groups and shelters are using the game to raise money.
Stray is the real deal. The game is beautifully atmospheric and slipping into its world feels effortless.
The adventure begins amid beautiful urban decay, with the titular feline and his family of three other moggies waking from a nap on the ledge of a concrete reservoir in the process of being reclaimed by Mother Nature. Tangles of branches and leaves push through the crumbling man-made structure everywhere, creating canopies, waterfalls and pools, and our hero and his buddies navigate their idyllic home in perfectly cat-like manner, leaping up, dropping down and pausing to lap water from reservoirs of running water.
The game gets you started with a few classics from the feline repertoire. You can walk, run, leap, hop up and, perhaps most importantly, meow by pressing the Alt key. A general interactive key allows you to sidle up to your feline friends for some head bunting and allogrooming, and the furry family members purr at each other in appreciation.
But things don’t remain idyllic, of course, because this is an adventure.
Our cat, an adorable ginger tabby, is separated from his tribe when he follows them across a chasm via a rusty pipe and the metal gives way.
It’s an enormous credit to the animators that they’re able to convincingly convey the panic and fear on kitty’s face as he tries to stop his fall, clawing at the edge futilely until he takes a nasty tumble onto hard concrete a few hundred feet below. Conveying authentic emotion on the faces of human characters is challenging, but doing it with a non-anthropomorphized animal is another thing entirely.
When you land, you can hear the distressed cries of your fur friends far above but can no longer see them, and your cat is injured: He limps along on three legs through a dimly lit sewer before passing out from his injuries.
An indeterminate time later he awakes, sniffs out a cat-size path of egress from the sewer and finds himself in the neon-tinted Walled City of Kowloon in an alternate future. (The real Kowloon Walled City, infamous for its urban density and its status as a hub for Hong Kong’s triad gangs, was demolished in 1994. It’s now a park.)
There’s so much that could go wrong with a game like this. It features a radical shift in perspective, putting players closer to the ground than they’re accustomed to and in the paws of an animal who isn’t particularly well-represented among game protagonists. Animating a feline is an enormous challenge, and cats have their own version of the uncanny valley: The slightest mistake in the rhythm of a moggie’s gait, for example, can throw the whole thing off, rendering the character unnatural. (See the wacky gallops of Assassin’s Creed’s horses, for example, or pretty much any third-person game in which a human character can run. More than two decades into making modern third-person games, developers still have trouble animating human running sequences that don’t look broken or comical.)
The care that went into animating kitty is evident, as is the work that went into controlling him feel effortless and instinctive. There’s no adjustment period here. From the first moment moving like a cat feels like second nature.
We’ll have more on the gameplay and story as we spend more time in Stray’s world. So far, the game gets an enthusiastic thumbs up from Buddy the Cat and me, his humble human servant.
In the meantime, as Stray sets sales records for an indie game and continues to generate incredible buzz on social media, publisher Annapurna Interactive is using the opportunity to help real life kitties, including a game code giveaway with the Nebraska Humane Society that netted more than $7,000 in donations.
We're teaching these kittens how to turn on a PlayStation so they can play Stray, the new cat adventure game from @HKdevblog and @A_i! 🎮
Stray is blowing up online as well, with users publishing more than half a million tweets about the game within a day of its release, per CBS Marketwatch.
Buddy’s journey ends on a high note, with the former stray getting a forever home, people who love and care for him, and a feline pal to play with.
Buddy the Philadelphia cat is home for good.
The former stray captured the hearts of people around the world when he survived a brutal attack on the front porch of a Philadelphia home, with two dogs mauling him at the urging of their teenage owners. The attack, which was captured on video, prompted worldwide outrage from animal lovers and resulted in an outpouring of help, with well-wishers flooding the Pennsylvania SPCA with more than $100,000 in donations.
Dr. Katie Venanzi was the veterinarian who performed emergency surgery on Buddy in the immediate aftermath of the attack, when his survival was doubtful.
That was back in March. Since then, Buddy’s glorious will to live carried him through those perilous first few hours and days, and he eventually healed up enough to go to a foster home.
Buddy’s adjusted to the indoors, where he enjoys a perk he didn’t have during his life outside: Toys. Lots and lots of toys. Credit: Pennsylvania SPCA
Venanzi felt an emotional attachment to the little guy and offered to foster him with the hope of providing his forever home. It wasn’t clear if that would be possible: Buddy’s original family failed at making him an indoor cat because he was too accustomed to the freedom of being a stray, so they fed him and took care of him as best they could.
His brush with death seems to have tamed Buddy, who has adjusted to indoor life with Venanzi, her husband and their other cat, Teddy. Buddy enjoys “basking in the sun on a windowsill or watching the world go by from the front screen door,” the Pennsylvania SPCA’s Gillian Kocher said, and his new family “fell more and more in love” with him as the days and weeks went by.
“He has all the toys a cat could want, though his favorite seems to be an empty cardboard box for lounging,” she said. “He is loved, and he is home.”
With his story of perseverance and bravery, Buddy “has become a symbol of everything we do here,” Kocher said. The money left over from donations after all of Buddy’s veterinary needs were taken care of will be used to help other cats and dogs just like him who have suffered abuse and neglect.
You can support the Pennsylvania SPCA by buying a “Save Every Buddy” t-shirt or other gear on the group’s site.
Buddy has fully recovered from the wounds he suffered in March. Credit: Pennsylvania SPCA
Buddy, the cat who survived an attack by two dogs, continues to recover in a foster home, where he lives with the emergency vet who cared for him after the attack.
Two Philadelphia minors will head to trial in May after they sicced their dogs on a cat sitting on a porch a month ago.
The juveniles, who are 17 and 12 years old, were walking their dogs in Philadelphia on March 22 when they set them loose on Buddy, a black cat who was cared for by a local family but spent most of his time outside. They shouted encouragement as their dogs mauled Buddy on his family’s porch and Buddy would have been killed if the commotion hadn’t drawn attention from inside.
When one of Buddy’s caretakers stepped outside and tried to stop the dogs, the teens pulled their canines back and fled. They turned themselves in to authorities a few days later after the story went viral and they realized the attack was captured by a doorbell camera system.
They each face felony and misdemeanor charges for animal cruelty, inflicting harm on an animal and other alleged offenses. Since they’re charged as minors the court system is not releasing their names, which is common practice in juvenile cases in most states.
Buddy was so badly injured that veterinarians weren’t sure if he’d make it at first. With a lot of care and love, the little guy pulled through the first few critical days and continued to recover until he was well enough to go to a foster home in early April.
His new caretaker is Katie Venanzi, a veterinarian who specializes in emergency care and operated on him that first day when he was brought in to Blue Pearl Vet Hospital by the Pennsylvania SPCA.
“He was kept secluded in one room initially, but now he has a run of the house and he is doing so well with his foster sibling cat Teddy. His foster parents affectionately say they are the two most awkward cats in Philadelphia, but their relationship is blossoming and we hope it continues that way so that Buddy can officially stay in that home forever,” the SPCA’s Gillian Kocher said. “Hopefully in the coming weeks, we will have some additional details and will let everybody know when we can make an official announcement about Buddy’s adoption, but for now he’s doing wonderfully.”
The reason Buddy was outside in the first place is that, as a stray, he resisted an indoor life when his original family tried to keep him inside.
Venanzi told a local radio station that her and her husband are trying to help Buddy adjust to an indoor life and hope they can adopt him.
“We want to do whatever he needs,” she said. “We understand that he used to live outside. If he is not comfortable living in our house, we are willing to work with other people who are going to give him an opportunity to be in a safe environment but still exposed to the outdoors. We are going to take it day by day and see how he does, but we are really hoping to keep him.”
When Buddy’s story went viral, people around the world responded by making donations to the Pennsylvania SPCA and buying t-shirts with Buddy’s likeness on them, allowing the group to raise thousands. Meanwhile, in a post to social media, the Pennsylvania SPCA noted it had taken in 158 abused animals since Buddy was attacked: “That’s more than five Buddys a day.”
Some of those dogs and cats were shot or stabbed, while others were neglected or starved, Kocher said. Leftover money from Buddy’s surgeries and treatment will be used to help the other abused animals in the SPCA’s care.