The New York Times Is Back To Spread Misinformation About Cats

Protecting birds from extinction will take a lot more than passing laws requiring people to keep their cats indoors.

Prompted by the recent news that Polish scientists have added cats to a list of invasive alien species, the New York Times ran an enterprise story on Tuesday titled “The Outdoor Cat: Neighborhood Mascot Or Menace?”

I’m highly critical of print media stories on animals because I’ve been a journalist for almost my entire career, and I know when a reporter has done her homework and when she hasn’t. Unfortunately it looks like Maria Cramer, author of the Times story, hasn’t.

Her story identifies the stray cats of Istanbul as “ferals,” cites bunk studies — including meta-analyses based on suspect data — and misrepresents a biologist’s solutions “to adopt feral cats, have them spayed or neutered and domesticate them.”

Doubtless the biologist understands cats are domesticated, but Cramer apparently does not, and her story misrepresents the domestication process.

Individual animals can’t be domesticated. Only species can. It’s a long, agonizingly slow process that involves changes at the genetic level that occur over many generations. Domestication accounts for physical changes (dogs developing floppy ears while their wolf ancestors have rigid ears, for example) and temperamental ones. A hallmark of domestication is the adjustment to coexisting with humans.

agriculture animal beautiful cat
Photo by Pixabay on Pexels.com

In other words, if cats were wild animals it would take hundreds of years to fully domesticate them, and I’m sure no one’s suggesting we wait hundreds of years to solve the free-ranging cat problem.

Ferals can be “tamed,” but the majority of cats living in proximity to humans are strays, not ferals. The difference? Strays are socialized to humans and will live among us, while ferals are not and will not. Strays can be captured and adopted. In most cases ferals can’t, and the best we can hope for is that they become barn cats.

To her credit, Cramer does make efforts to balance the story and quotes the Royal Society for the Protection of Birds in the U.K., which places the majority of the blame squarely at the feet of humans, noting “the decline in bird populations has been caused primarily by man-made problems such as climate change, pollution and agricultural management.”

Even our structures kill billions of birds a year. That’s the estimated toll just from the mirrored surfaces of skyscrapers, and no one’s suggesting we stop building skyscrapers.

Indeed, Saudi Crown Prince Mohammed bin Salman al Saud (MBS), the de facto ruler of Saudi Araba, has been busy commissioning science fiction city designs when he’s not murdering journalists critical of his policies. The design he’s chosen for his ultra-ambitious future city, which he hopes will rival the pyramids in terms of lasting monuments to humanity’s greatness, is a 100-mile-long mirrored megacity called Neom, which is Arabic for “Dystopian Bird Hell.” (Okay, we made that up. Couldn’t resist.)

Take a look:

The point is, of the many factors driving bird extinction, humans are responsible for the majority of them, and if we want to save birds we have to do more than bring cats inside. Additionally, sloppy research portraying cats as the primary reason for bird extinction has resulted in cruel policies, like Australia’s effort to kill two million cats by air-dropping poisoned sausages across the country.

This blog has always taken the position that keeping cats indoors is the smart play, and it’s win-win: It protects cats from the many dangers of the outdoors (predators like coyotes and mountain lions, fights with other neighborhood cats, diseases, intentional harm at the hands of disturbed humans, getting run over by vehicles), ensures they’re not killing small animals, and placates conservationists.

At the same time, we don’t demonize people who allow their cats to roam free, and we recognize attitudes vary widely in different countries. Indeed, as the Times notes, 81 percent of pet cats are kept indoors in the US, while 74 percent of cat caretakers allow their pets to roam in the U.K.

We have readers and friends in the U.K., and we wouldn’t dream of telling them what to do, or suggest they’re bad people for letting their cats out.

Ultimately, tackling the problem depends on getting a real baseline, which Washington, D.C. did with its Cat Count. The organizers of that multi-year effort brought together cat lovers, bird lovers, conservationists and scientists to get the job done, and it’s already paying off with new insights that will help shape effective policies. To help others, they’ve created a toolkit explaining in detail how they conducted their feline census and how to implement it elsewhere.

Every community would do well — and do right by cats and birds — by following D.C.’s lead.

You Can Now Play Stray As Your Own Cat And As Garfield Thanks To Mods

Who wants to play as Buddy?

More news in the world of Stray, the play-as-a-cat video game that’s taken the world by storm with rave reviews, plenty of memes and hilarious videos of real cats reacting to their humans playing the game.

Thanks to players who create custom game mods, short for modifications, Stray players can now replace the game’s ginger tabby protagonist with cats of their choosing. Currently there are mods that make the title cat a Siamese, a black cat with yellow eyes, a white cat with heterochromia (different color eyes), a tuxedo and a Calico, among others.

The most popular mod, dubbed Pick of the Litter, features many different coat colors and patterns that users can select and switch between.

There are currently at least two gray tabby mods, but neither of them match Buddy’s chubby incredibly muscular physique.

One modder is taking commissions from gamers and creating custom cat avatars based on photographs, so if a player’s cat has a unique color or pattern — or you just want something more accurate — they have that option. Perhaps we’ll inquire if it’s possible to add huge meowscles as well as edit coat patterns and colors.

graytabbystray
Gray tabby mod: Clearly not meowscular enough to be Buddy.

Other mods allow players to substitute a dog as the protagonist (come on, now…), add snazzy spectacles to the kitty, and tweak graphics settings for greater photorealism.

Finally, if you’re a fan of a certain lasagna-loving cartoon cat, you’re in luck: He’s now in the game thanks to the efforts of one dedicated fan, and he’s as lazy and heavy-lidded as he’s always been.

It should be noted that mods are unique to the PC, which is an open platform. If you’re playing the game on a Playstation 4 or 5, you’re out of luck.

58-1658692188-909899575
Garfield in Stray: Maybe you can feed him lasagna to restore his health?

Stray: A Lost, Lonely Cat Gets A Buddy

We continue our journey in Stray, the new game centered around a feline protagonist.

There’s been so much buzz about Stray, so many news stories, memes and people talking about it, that I’m probably not alone in feeling like I’m watching a TV series an episode at a time while most people binged it in a day or two.

But that’s not how I play, and it’s not how most game developers want players to experience their stories. Modern games, especially games like Stray with their bespoke environments and unique encounters, are built to immerse players in their worlds. The entire point of video games is the interactivity, the choices and agency of the players. They’re designed so when you choose to wander off the beaten path or take a few moments to linger over something visually impressive, the experience is rewarding.

Maybe you’ll find a rare item, a compelling vista, a secret passage or a funny sign. The point is, there’s incentive to look deeper. It gives games a feeling of possibility and the thrill of the undiscovered.

20220723074255_1
Standing on a keyboard, just like the good old days!

These stories are not meant to be passive experiences, nor are they meant to be devoured. I won’t be speed running through this mysterious alternate future version of Hong Kong. The journey is the entire point.

Picking up where we left off, the Good Boy (that’s what I’m calling him, for now at least) must learn to navigate this new and potentially dangerous urban environment, and he must do so with a feline’s skill set.

There are no opposable thumbs here. If our hero needs to move an object, he’s got to carry it in his mouth like a mom cat does with her kittens. If he needs to move a barrel, he’s got to get inside and run like a hamster in a wheel to propel it forward. If he needs to stop a fan’s blades from spinning so he can get through a window, he’s got to drop or swipe something into the blades to jam them up.

Appropriately, one of the main mechanisms for making new routes is knocking things over. Knock over a piece of plywood and Good Boy has a bridge. Knock over a can or a box at just the right angle to flip a switch and so on.

20220723075459_1
Protagonist cat can navigate the city in different ways and at different heights. Moving above street level means he’s less vulnerable and gives him a nice ambush angle should he encounter anyone who needs a good startling.

Good Boy meanders through a seemingly abandoned Kowloon City, padding through quiet streets and taking shortcuts through empty flats. There’s power, the city is illuminated by incandescent lights, neon and the glow of TV sets indoors, so someone must be around.

Our feline hero soon learns new tenants have moved in, and they’re not friendly. I’m not sure what they’re called, and the game doesn’t name them, but Kowloon is now home to swarming, artificial tribble-like creatures that attack Good Boy on sight and can take him down if he doesn’t run and shake off any enemies who manage to latch onto him. (Side note: I do not like dying in this game. What did Good Boy ever do to deserve being attacked?)

The first encounter with these enemies turns into a twisting chase through dimly-lit alleys, crumbling staircases and tight streets. Good Boy manages to evade the evil robot tribbles and finds sanctuary in a secure flat.

Once he attends to his needs, which include some carpet scratching and rehydrating, he’s contacted by a machine who uses TVs, computer monitors and other electronics in the apartment to communicate with the tabby.

The machine directs the cat through a few simple tasks necessary to free him, then meets Good Boy in the flesh.

The bot, a palm-size drone named B-12, is damaged and his memory is corrupted. He’s as lost and confused as Good Boy is, and he proposes a partnership. Good Boy, who sees the value in a drone who can open locks, translate signs and communicate with others, agrees. B-12 outfits his new feline friend with a harness that allows him to dock on the kitty’s back, then he saddles up and the new teammates venture forth.

For the first time, the protagonist is able to glean real information about his environment and has a sense of direction. He also gets to travel by makeshift ziplines, hopping into buckets hanging from the city’s ubiquitous wires.

Next episode: Our duo fights back! Same cat time, same cat channel.

Stray: Early Impressions, Plus Real World Cats Benefit From The Game’s Launch!

Stray gets everything right about the way cats move and behave, while rescue groups and shelters are using the game to raise money.

Stray is the real deal. The game is beautifully atmospheric and slipping into its world feels effortless.

The adventure begins amid beautiful urban decay, with the titular feline and his family of three other moggies waking from a nap on the ledge of a concrete reservoir in the process of being reclaimed by Mother Nature. Tangles of branches and leaves push through the crumbling man-made structure everywhere, creating canopies, waterfalls and pools, and our hero and his buddies navigate their idyllic home in perfectly cat-like manner, leaping up, dropping down and pausing to lap water from reservoirs of running water.

The game gets you started with a few classics from the feline repertoire. You can walk, run, leap, hop up and, perhaps most importantly, meow by pressing the Alt key. A general interactive key allows you to sidle up to your feline friends for some head bunting and allogrooming, and the furry family members purr at each other in appreciation.

But things don’t remain idyllic, of course, because this is an adventure.

Our cat, an adorable ginger tabby, is separated from his tribe when he follows them across a chasm via a rusty pipe and the metal gives way.

It’s an enormous credit to the animators that they’re able to convincingly convey the panic and fear on kitty’s face as he tries to stop his fall, clawing at the edge futilely until he takes a nasty tumble onto hard concrete a few hundred feet below. Conveying authentic emotion on the faces of human characters is challenging, but doing it with a non-anthropomorphized animal is another thing entirely.

When you land, you can hear the distressed cries of your fur friends far above but can no longer see them, and your cat is injured: He limps along on three legs through a dimly lit sewer before passing out from his injuries.

An indeterminate time later he awakes, sniffs out a cat-size path of egress from the sewer and finds himself in the neon-tinted Walled City of Kowloon in an alternate future. (The real Kowloon Walled City, infamous for its urban density and its status as a hub for Hong Kong’s triad gangs, was demolished in 1994. It’s now a park.)

There’s so much that could go wrong with a game like this. It features a radical shift in perspective, putting players closer to the ground than they’re accustomed to and in the paws of an animal who isn’t particularly well-represented among game protagonists. Animating a feline is an enormous challenge, and cats have their own version of the uncanny valley: The slightest mistake in the rhythm of a moggie’s gait, for example, can throw the whole thing off, rendering the character unnatural. (See the wacky gallops of Assassin’s Creed’s horses, for example, or pretty much any third-person game in which a human character can run. More than two decades into making modern third-person games, developers still have trouble animating human running sequences that don’t look broken or comical.)

The care that went into animating kitty is evident, as is the work that went into controlling him feel effortless and instinctive. There’s no adjustment period here. From the first moment moving like a cat feels like second nature.

20220720100603_1

20220720100526_1

We’ll have more on the gameplay and story as we spend more time in Stray’s world. So far, the game gets an enthusiastic thumbs up from Buddy the Cat and me, his humble human servant.

In the meantime, as Stray sets sales records for an indie game and continues to generate incredible buzz on social media, publisher Annapurna Interactive is using the opportunity to help real life kitties, including a game code giveaway with the Nebraska Humane Society that netted more than $7,000 in donations.

Stray is blowing up online as well, with users publishing more than half a million tweets about the game within a day of its release, per CBS Marketwatch.

buddyinstrayweb

It’s Official: Buddy The Philly Cat Has A Forever Home

Buddy’s journey ends on a high note, with the former stray getting a forever home, people who love and care for him, and a feline pal to play with.

Buddy the Philadelphia cat is home for good.

The former stray captured the hearts of people around the world when he survived a brutal attack on the front porch of a Philadelphia home, with two dogs mauling him at the urging of their teenage owners. The attack, which was captured on video, prompted worldwide outrage from animal lovers and resulted in an outpouring of help, with well-wishers flooding the Pennsylvania SPCA with more than $100,000 in donations.

Dr. Katie Venanzi was the veterinarian who performed emergency surgery on Buddy in the immediate aftermath of the attack, when his survival was doubtful.

That was back in March. Since then, Buddy’s glorious will to live carried him through those perilous first few hours and days, and he eventually healed up enough to go to a foster home.

Buddy the Philadelphia Cat
Buddy’s adjusted to the indoors, where he enjoys a perk he didn’t have during his life outside: Toys. Lots and lots of toys. Credit: Pennsylvania SPCA

Venanzi felt an emotional attachment to the little guy and offered to foster him with the hope of providing his forever home. It wasn’t clear if that would be possible: Buddy’s original family failed at making him an indoor cat because he was too accustomed to the freedom of being a stray, so they fed him and took care of him as best they could.

His brush with death seems to have tamed Buddy, who has adjusted to indoor life with Venanzi, her husband and their other cat, Teddy. Buddy enjoys “basking in the sun on a windowsill or watching the world go by from the front screen door,” the Pennsylvania SPCA’s Gillian Kocher said, and his new family “fell more and more in love” with him as the days and weeks went by.

“He has all the toys a cat could want, though his favorite seems to be an empty cardboard box for lounging,” she said. “He is loved, and he is home.”

With his story of perseverance and bravery, Buddy “has become a symbol of everything we do here,” Kocher said. The money left over from donations after all of Buddy’s veterinary needs were taken care of will be used to help other cats and dogs just like him who have suffered abuse and neglect.

You can support the Pennsylvania SPCA by buying a “Save Every Buddy” t-shirt or other gear on the group’s site.

Buddy the Philadelphia Cat
Buddy has fully recovered from the wounds he suffered in March. Credit: Pennsylvania SPCA