Stray’s Feline Protagonist Is Picture Perfect

Stray follows the adventures of a feline protagonist as he navigates a strange city on a journey to get back to his family.

Determined to get inside an apartment, the ginger tabby leaps onto the ledge of an air conditioner unit, then onto the roof, where he drags a piece of debris to the edge, swipes it off and watches it shatter a skylight.

Boom. Kitty door created!

The scene isn’t part of a Youtube video or a documentary about smart cats, it’s a gameplay sequence from the upcoming Stray, a game in which the protagonist is a lost cat who’s been separated from his family and dropped into an eerie, near-future Hong Kong.

The overlap (or Reuleaux triangle) in a Venn diagram of gamers and cat-lovers is pretty sizable, and for that enthusiastic cross-section, there’s no game more highly anticipated than Stray.

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Our hero gets his sustenance from bowls, needs to pause for a scratch every once in a while, and likes to rub against the legs of friendly characters he meets.

Previously we’d seen a short trailer and still screenshots, and now a video from the developers shows off more than four minutes of glorious game footage following the feline protagonist as he explores Hong Kong’s streets, back alleys and noodle shops.

The developers are clearly cat lovers: The kitty hero of Stray moves with the grace, energy and caution of a real domestic feline, and the game forces players to tackle obstacles and challenges the way a cat would. The protagonist cat gains access to a vent shaft, for example, by swiping a coffee mug into fan blades to get them to stop spinning. In another scene, the cat is startled, jumps a full pace back and lands on all fours in a way only cats can.

Everything from gait to reactions is perfectly cat-like. In the opening moments, our kitty hero is clearly injured, nursing one of his back legs as he hobbles down an alley. In a later scene he bats curiously at a drone the way a house cat would with a new toy.

There are no magic abilities or impossible inventories here: As the player, you can only do things a cat can do in real life, although you’re given a boost later on when a friendly character equips you with a harness on which B12, the above-mentioned drone, can dock. B12 can interact with man-made inventions, understand your cat’s intentions and facilitate rudimentary communication.

If, for example, your kitty character is dehydrated and stops to paw at a vending machine, B12 can send a signal to the machine, order it to dispense a beverage, then open it for the adventurous cat. B12 also helps your catagonist fight off enemies. By flashing a purple light at hostile machines, for example, the little drone can render them harmless and deactivate them.

Ultimately, though, the game designers want you to think in cat terms to make your way through the game world, and that means considering feline physiology when encountering obstacles, and feline psychology when trying to solve puzzles.

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“A new toy?!” Stray’s hero cat is curious as he meets B-12 for the first time.

The project’s lead designers are both industry veterans who decided to strike out on their own by forming an independent studio after years of working for UbiSoft, the game industry giant known for game franchises like Assassin’s Creed and Watch_Dogs. Like those games, Stray gives players the opportunity to explore a highly detailed open world.

“Our goal is to create a unique experience playing as a cat. We are inspired everyday by Murtaugh and Riggs, our two cats,” creative director Viv said. “Most of the team are cat owners as well, giving us all a lot of helpful first-hand references. Cats are always so playful, cute and lovingly annoying that it’s an endless stream of gameplay ideas for us.”

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For the game’s atmosphere, the creators were inspired by Hong Kong’s Kowloon Walled City, a former military fortress that became a slum in the days of British-ruled Hong Kong, with Chinese triad gangs serving as de facto authorities in the lawless zone. Today, the former Kowloon Walled City is a park.

“It is also a very unique point of view for an adventure game. Exploring the strange world we are building feels really fresh when you’re sneaking under a car, or walking the rooftops with the inhabitants below unaware of your presence. Or if you want them to be aware, you can just meow endlessly to annoy them.”

Stray was originally slated for a late 2021 release, but it’s looking more likely that we won’t see it until the first quarter of 2022. Given the recent history of highly anticipated and rushed projects like Cyberpunk 2077, few gamers would begrudge a development team taking its time and getting things right rather than going into a months-long crunch period to meet a holiday deadline. Good things come to those who wait, especially in the complex world of game development.

Buddy In Space Chapter 2: Earth Predator In An Alien Jungle!

Our hero leads his crew through a perilous alien jungle to find the raw materials necessary to repair the USS Delicious.

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Following the cowardly attack by the Evil Time-Lord on Capt. Buddy’s starship, the USS Delicious, our brave captain escaped by the fur of his teeth and courageously landed his trusty vessel on a mysterious planet in an uncharted star system.

Now our beloved captain must navigate the myriad hidden dangers of a dark, alien jungle as he leads his crew to locate the raw materials they’ll need to repair the USS Delicious and obtain enough reactor fuel to lift the ship into orbit once again.

But not everything is as it seems, and unseen eyes watch our hero from the murky shadows of the alien flora.

To make matters worse, the crew must ration their yums as their supplies of turkey dwindle.

Despite the considerable challenges they face, Capt. Buddy’s loyal cats endeavor to keep their spirits high as they navigate this virgin world bereft of feline scent-marking and tree-clawing. In a rousing speech, Capt. Buddy reminds his cats that all they need to do is spray a few trees and bury some poops to make this alien planet feel like home.

In Chapter 2: Earth Predator In An Alien Jungle, readers will accompany Buddy on a perilous journey that pits cats — Earth’s mightiest creatures — against the unknown horrors of this nameless, mysterious planet.

Will Capt. Buddy save his crew? Will they survive the perils of an unknown world? Will the USS Delicious reach the stars again so Capt. Buddy can replenish his supply of turkey and confront the Evil Time-Lord?

Read Chapter 2 of Buddy In Space: Earth Predator In An Alien Jungle, on newsstands May 1953 for only 5 cents! This title has been approved by the Comics Code Authority!

Cats In Movies: 1985’s ‘Explorers’

A cat sets off the events of 1985’s Explorers by doing what cats do best: Jumping on a keyboard.

When I was a kid, my best friend’s dad had a trove of science fiction on VHS tapes, running the gamut from 1950s flying saucer classics to 80s fare like The Last Starfighter, Flight of the Navigator and Explorers, a little-known Disney film that quietly came and went from theaters in 1985.

The Joe Dante-directed movie attained cult status in subsequent years via home video, and it’s easy to see why: Explorers is the stuff kids’ dreams are made of.

The movie follows three boys who dream of a bizarre symbol — a symbol that, when entered into a computer, spawns self-writing code that generates a floating sphere.

The sphere is an an airtight, transparent, inertia-less magnetic bubble. The boys soon realize they can make the sphere move and manipulate its size. More importantly, they can ride in it.

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Wulfgang (River Phoenix) and Ben (Ethan Hawke) activate the sphere for the first time, before Wulfgang’s cat shows them how to make a space ship out of it.

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The dream symbols from Explorers: Not bad for 1985 computer-generated graphics.

Naturally, they build their own space ship out of junk parts — an old Tilt-A-Whirl ride, a garbage can, a TV screen and washing machine doors for windows — and use the magnetic bubble as its invisible shell.

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The boys build a space ship, which they dub Thunder Road, out of parts found in a junkyard.

After their first flight — in which they lose control of their new ship, crash through the snack bar at a drive-in theater and draw the attention of police — the kids refine their invention, discovering a way to reach outer space.

Explorers is Ethan Hawke’s first movie. He plays Ben, the dreamer of the trio, the kid who lays on his roof at night and gazes at the stars, wondering what’s out there.

The late River Phoenix also made his film debut with Explorers and plays Wulfgang, the proud nerd and young scientist who uses his computer to control the ship-in-a-bubble.

And former child actor Jason Presson plays Darren, the kid who comes from a rough existence with an alcoholic dad, and befriends Ben and Wulfgang when he defends them from bullies at school. (This being the 80s, the bullies are very blond, very stupid and very cruel.)

So where does the cat come in? By showing the three kids the potential of their invention, of course.

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Wulfgang’s cat jumps on the keyboard, sending the sphere zig-zagging through his basement.

Wulfgang and the boys first conjure their magnetic sphere into existence in using a computer in Wulfgang’s basement lab, and marvel at it as it hangs in the air, impenetrable and seemingly immobile.

That’s when Wulfgang’s orange tabby does what cats do and flops down on the keyboard, sending random spatial coordinates to the sphere which then zig-zags throughout the basement. As the sphere tears holes in old junk, punctures a window and comes to rest a few feet away, the boys realize it can not only move, it can be guided.

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Takeoff!

Every boy dreams of exploring space at some point, and Explorers is that dream realized through a child’s eyes. Three kids from the suburbs build a ship that can reach outer space, offering answers to the tantalizing questions about what’s out there.

We’re not the only ones with fond memories of the movie. A Hollywood script-writing duo which includes the director of True Detective has been working on an updated version that would play out as a live-action TV series. Here’s to hoping if their project gets the greenlight, the cat stays in.

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Grudge The Cat Makes Her Star Trek Debut

Grudge the Cat makes her long-anticipated debut on Star Trek: Discovery’s third season.

One of the most anticipated new characters in Star Trek: Discovery’s third season made her debut this week, continuing a proud tradition of felines in the Federation.

Grudge the Cat is a Maine Coon and the beloved pet of new character Booker Cleveland, played by David Ajala. (Ajala should be familiar to science fiction fans of his roles as Captain Roy Eris from Nightflyers and Drifter from Kill Command.)

Ajala’s Booker plants a kiss on Grudge’s head as the floofy feline hangs out on the bridge of his starship. Later, when a mercenary courier tries forcing Booker to reveal the location of priceless cargo and Booker refuses, the mercenary threatens Grudge.

“She is a Queen!” Booker says indignantly, clearly more upset at the threat to his cat than to his own personal safety.

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Grudge is played by Leeu, a male Maine Coon who was chosen after the producers put out a call for a large domestic cat.

The floofy tabby follows in the paw steps of Spot, Commander Data’s beloved orange tabby on Star Trek: The Next Generation, as well as the show’s most prominent species of felid aliens, the Caitians.

Now we just need to get Buddy his own guest spot on Star Trek — preferably as the captain of his own ship.

Book Club: The Game of Rat and Dragon

Humans turn to cats to help them battle a cosmic threat in this classic science fiction story.

In what I hope will become a semi-regular feature, we’ll recommend a book or short story prominently featuring cats, then follow it up with a discussion post.

The Game of Rat and Dragon is a good pick to start us off easy: Humans turn to cats to help them overcome a cosmic threat in this classic science fiction tale. It’s a short story and the entire text is available online from Project Gutenberg.

Casual readers shouldn’t have any trouble following along even if they’re not familiar with the SF genre.

Click here to read The Game of Rat and Dragon by Cordwainer Smith, one of the most imaginative and influential SF scribes of the 1950s.

The story was originally published in Galaxy Science Fiction in October of 1955 and has been featured in countless SF collections and digest in the decades since.

We’ll follow up with a discussion post in a week or so. Happy reading!

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The story originally appeared in the October 1955 issue of Galaxy Science Fiction.

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Alternate book cover.

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The cover design from the online edition of the story.