Another Viral Story Claims A Student Identifies As A Cat

Why is it always cats? Why don’t people make up stories about kids identifying as aardvarks or kangaroos?

Humans have dragged cats into the culture wars, and it seems our furry friends can’t claw their way out.

Australia’s Herald-Sun claimed this week, without any evidence, that a “phenomenally bright” teenage girl at a private school in Melbourne identifies as a cat, and the adults who run the school are cool with it as long as she isn’t too much of a distraction to her classmates.

This is the fifth or sixth viral story about school kids “identifying as cats” so far in 2022. They vary in details — some articles claim schools provide litter boxes in student bathrooms, while others assert teachers were fired for refusing to “meow back” to cat-identified children — but they’re all variations on the same theme.

None of the stories have turned out to be true.

There are big time red flags in this story. It doesn’t name the student, but that’s not uncommon. Unless a kid decides to speak to the media directly, most outlets refrain from naming minors. But the article doesn’t name the school and it’s based on the word of one person, with all the details attributed to someone described as “a source close to the family.”

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The Herald-Sun’s story has spread via News Corp.’s digital platforms to social media, clickbait sites and less scrupulous publishers.

Single-source stories are no-nos in journalism, for obvious reasons. There’s an old joke among journalists: “If your mother tells you she loves you, confirm it with a second source.”

In other words, assume nothing and verify everything, especially if the claim is unusual or extraordinary. The absolute minimum standard is two sources, preferably three.

It used to be that breaking this rule was playing Russian roulette with your career, because it’s bound to blow up in your face at some point, and no editor worth her salt would run a story like that. Unfortunately in the age of “publish now, verify never” the veracity of a story is a secondary or tertiary consideration, far less important than an article’s potential to catch fire, go viral and reel in clicks.

This story doesn’t even come close to meeting minimum standards, because the claims come from someone whose name isn’t revealed. When the source is anonymous, the need to verify becomes even more important.

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Another News Corp. platform promotes the story.

In this case, if a friend of the girl’s family claims the girl is allowed to behave like a cat in school, and that friend isn’t willing to stand by that claim, no reputable news organization should run the story unless they have confirmation from the school or a legitimate document (like a letter to parents from the school) that backs up the claim.

The Herald-Sun story says the school issued a statement in response to the alleged controversy, but again, the school isn’t named so it’s impossible to confirm any details.

Finally, the Herald-Sun is a News Corp.-owned tabloid whose editors have a reputation for printing stories designed to rile up their readership and drive clicks online. The paper gives its reporters bonuses based on traffic numbers, which is an incentive to fabulate outrageous nonsense and ignore crucial but time-consuming work like serving as watchdogs of government.

The editors of the Herald-Sun may not be stupid, but they’re willing to destroy the remaining scraps of credibility the media still has to enjoy one-time spikes in traffic. They know a story like this will make the rounds on Twitter, Facebook, Youtube, TikTok and the personal sites of culture war vultures whose formula for drawing readership is whipping readers/viewers into a frenzy.

In the meantime, the most recent polls show media credibility with the public is at an all-time low, which is what happens when journalism becomes a race to the bottom. We used to laugh at junk tabloids that ran cover stories about alien abductions and Elvis sightings. Now we click on them and share them on social media.

Thankfully cats remain oblivious, and ignorance is bliss.

Karl Lagerfeld’s Millionaire Cat Travels By Private Jet, Drinks From Silver Dishes

Choupette has her own custom Louis Vuitton carrier and enjoys perks like a personal chef.

Choupette Lagerfeld travels the world in her own private jet, appears in commercials for Japanese beauty projects and has graced high fashion covers, including a shoot with French supermodel Laetitia Casta for V Magazine.

At one point she traveled with a body guard, two minders, a personal chef and her own doctor, according to the New York Times. She drinks and eats from silver bowls and enjoys a one-of-a-kind Louis Vuitton carrier.

Oh, and she’s worth millions.

Choupette (“sweetie” in French) is a white-and-cream Birman with subtle tabby marks on her head, and she was adopted by Karl Lagerfeld in 2011. The German designer, who was the creative director of fashion houses Chanel and Fendi, died of pancreatic cancer in February of 2019 but left a considerable fortune to his cat.

On Thursday, Choupette’s minders marked her 11th birthday by sharing a snap to her Instagram, choupetteofficiel, showing the fabulously wealthy feline aboard her private jet, with a cake presumably made of pâté, a bottle of champagne, balloons and various gifts from her late human’s fashion collections.

“Happy birthday to me,” the post reads. The pampered puss’ Instagram has 121,000 followers.

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Choupette celebrated her birthday on Aug. 18. A snap shows her celebrating on her private jet, which ferries her between modeling gigs and vacation spots like Ibiza.

No one’s sure precisely how much Choupette is worth, but Lagerfeld — who had a net worth between $170 million and $300 million, per reports — left her a considerable sum.

“She’s an heiress,” Lagerfeld told an interviewer. She “has her own little fortune.”

Like human celebrities she’s the subject of net worth profiles on various sites, which list an often-cited $13 million number. Some of that money includes her own earnings for commercials in Japan and Germany, where she’s been the face of beauty products and luxury cars, respectively.

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Sacre bleu! The Eiffel Tower, a French supermodel and Choupette! This photo was printed in V Magazine, which featured Laetitia Casta and Choupette in a 10-page spread.

I’m kind of at a loss for words here. Anything I could say seems so obvious.

However, I’m thinking it may be time to put Buddy’s good looks and charm to use for once and arrange some sort of meet cute with Choupette.

The name Buddy would have to go. He’d have to be called something appropriately, Frenchly snooty, like Jean-Luc Budélard Lucien or Yves Buddiene Baptiste. I’d have to school him in Parisian meowing, invent a suitably bohemian upbringing for him, and fabulate a skill that hints at his creative genius. Perhaps he’s inspired by Choupette’s late human and works as creative director of the Buddeaux fashion house, or maybe he creates abstract art by smearing paint on a canvas with his paw pads.

Meanwhile, in India…

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Street kids eat from the garbage, wear tattered clothes and exist beneath the notice of the rest of society.

Happy International Cat Day: The World Is A Better Place With Felines

The world is a better place with cats.

Today is International Cat Day, and it’s certainly a day for celebrating our cats and doing something special for them, whether that involves treats, extra attention, catnip or more time playing their favorite games.

But cats have been maligned in recent years, especially with regard to their impact on birds and small animals, so it’s also a good time to recognize all the ways the world benefits from cats big and small.

Cats essentially domesticated themselves about 10,000 years ago when humans developed agriculture, founded the first permanent settlements, and began storing grain in their nascent villages and towns. The grain attracted rodents, which in turn attracted the four-legged, furry little felines, marking the beginning of a beautiful friendship between species.

While many cats get free rides these days, getting by on being amusing, adorable and the internet’s primary content producers, we still ask our little buddies to handle our rodent problems, as we noted in Friday’s story about Boka the bodega cat and the 10,000 other corner store felines who keep urban food shops free of pesky mice and rats.

Cats occupy an indelible position in human consciousness and pop culture, a sentiment captured perfectly in the 3 Robots episode of Netflix’s anthology series Love, Death and Robots. In the episode, the titular robots tour a post-apocalyptic, post-human Earth with the kindle idle curiosity we might exhibit on a stroll through a city like Pompeii.

“What’s the point of these things?” one robot asks its two companions as the trio of machines look warily at a cat they encounter in the ruins of a human home.

“Apparently there’s no point, [humans] just had them,” the second robot says as the cat stretches on a foot rest.

“Well, that’s underselling their influence,” the third robot says. “They had an entire network that was devoted to the dissemination of pictures of these things.”

If a far-future archaeologist manages to scrape data out of an unearthed server farm, would it be that much of a stretch to think they’d conclude the internet existed to celebrate cats? (Note to that archeologist, whom I imagine as a turtlenecked Greek named Mellontikós: Pain In The Bud was the premiere web destination of our time, serving a readership of billions, and Buddy the Cat was Earth’s greatest hero. Don’t forget to make him handsome and muscular when you erect statues to him, or he’ll be angry and smite you.)

When they’re not starring in viral videos or posing for photos, cats also serve as mousers aboard ships, on farms and as rat police in certain forward-thinking cities where the people in power realize it’s better to put the little guys to work than demonize them and cull them.

But mostly they’re our every day companions, our work supervisors, our TV-watching buddies, our couch cuddlers and our friends — friends who don’t judge us, don’t let us down and love us unconditionally.

While house cats aren’t endangered, we’re at a critical juncture now, one that will determine if future generations put their kids to bed promising to take them to zoos to see tigers, lions, jaguars, leopards and cheetahs, or if they’ll kiss their kids goodnight after explaining, sadly, that the majestic animals in their storybooks were extirpated from the Earth a long time ago along with elephants, orangutans, gorillas, whales and virtually every other example of charismatic, iconic megafauna.

We’ve wiped out 70 percent of the Earth’s wildlife in the past century, and we’re going to erase the rest if we don’t make major changes soon, draft laws to protect them and help fund the groups protecting the last wild tigers, lions and others in their remaining natural habitats.

The world is a better place with cats, and we’re lucky to have them. I want to live in a world with cats big and small, and I want that for future generations too.

You Can Now Play Stray As Your Own Cat And As Garfield Thanks To Mods

Who wants to play as Buddy?

More news in the world of Stray, the play-as-a-cat video game that’s taken the world by storm with rave reviews, plenty of memes and hilarious videos of real cats reacting to their humans playing the game.

Thanks to players who create custom game mods, short for modifications, Stray players can now replace the game’s ginger tabby protagonist with cats of their choosing. Currently there are mods that make the title cat a Siamese, a black cat with yellow eyes, a white cat with heterochromia (different color eyes), a tuxedo and a Calico, among others.

The most popular mod, dubbed Pick of the Litter, features many different coat colors and patterns that users can select and switch between.

There are currently at least two gray tabby mods, but neither of them match Buddy’s chubby incredibly muscular physique.

One modder is taking commissions from gamers and creating custom cat avatars based on photographs, so if a player’s cat has a unique color or pattern — or you just want something more accurate — they have that option. Perhaps we’ll inquire if it’s possible to add huge meowscles as well as edit coat patterns and colors.

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Gray tabby mod: Clearly not meowscular enough to be Buddy.

Other mods allow players to substitute a dog as the protagonist (come on, now…), add snazzy spectacles to the kitty, and tweak graphics settings for greater photorealism.

Finally, if you’re a fan of a certain lasagna-loving cartoon cat, you’re in luck: He’s now in the game thanks to the efforts of one dedicated fan, and he’s as lazy and heavy-lidded as he’s always been.

It should be noted that mods are unique to the PC, which is an open platform. If you’re playing the game on a Playstation 4 or 5, you’re out of luck.

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Garfield in Stray: Maybe you can feed him lasagna to restore his health?

Stray: A Lost, Lonely Cat Gets A Buddy

We continue our journey in Stray, the new game centered around a feline protagonist.

There’s been so much buzz about Stray, so many news stories, memes and people talking about it, that I’m probably not alone in feeling like I’m watching a TV series an episode at a time while most people binged it in a day or two.

But that’s not how I play, and it’s not how most game developers want players to experience their stories. Modern games, especially games like Stray with their bespoke environments and unique encounters, are built to immerse players in their worlds. The entire point of video games is the interactivity, the choices and agency of the players. They’re designed so when you choose to wander off the beaten path or take a few moments to linger over something visually impressive, the experience is rewarding.

Maybe you’ll find a rare item, a compelling vista, a secret passage or a funny sign. The point is, there’s incentive to look deeper. It gives games a feeling of possibility and the thrill of the undiscovered.

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Standing on a keyboard, just like the good old days!

These stories are not meant to be passive experiences, nor are they meant to be devoured. I won’t be speed running through this mysterious alternate future version of Hong Kong. The journey is the entire point.

Picking up where we left off, the Good Boy (that’s what I’m calling him, for now at least) must learn to navigate this new and potentially dangerous urban environment, and he must do so with a feline’s skill set.

There are no opposable thumbs here. If our hero needs to move an object, he’s got to carry it in his mouth like a mom cat does with her kittens. If he needs to move a barrel, he’s got to get inside and run like a hamster in a wheel to propel it forward. If he needs to stop a fan’s blades from spinning so he can get through a window, he’s got to drop or swipe something into the blades to jam them up.

Appropriately, one of the main mechanisms for making new routes is knocking things over. Knock over a piece of plywood and Good Boy has a bridge. Knock over a can or a box at just the right angle to flip a switch and so on.

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Protagonist cat can navigate the city in different ways and at different heights. Moving above street level means he’s less vulnerable and gives him a nice ambush angle should he encounter anyone who needs a good startling.

Good Boy meanders through a seemingly abandoned Kowloon City, padding through quiet streets and taking shortcuts through empty flats. There’s power, the city is illuminated by incandescent lights, neon and the glow of TV sets indoors, so someone must be around.

Our feline hero soon learns new tenants have moved in, and they’re not friendly. I’m not sure what they’re called, and the game doesn’t name them, but Kowloon is now home to swarming, artificial tribble-like creatures that attack Good Boy on sight and can take him down if he doesn’t run and shake off any enemies who manage to latch onto him. (Side note: I do not like dying in this game. What did Good Boy ever do to deserve being attacked?)

The first encounter with these enemies turns into a twisting chase through dimly-lit alleys, crumbling staircases and tight streets. Good Boy manages to evade the evil robot tribbles and finds sanctuary in a secure flat.

Once he attends to his needs, which include some carpet scratching and rehydrating, he’s contacted by a machine who uses TVs, computer monitors and other electronics in the apartment to communicate with the tabby.

The machine directs the cat through a few simple tasks necessary to free him, then meets Good Boy in the flesh.

The bot, a palm-size drone named B-12, is damaged and his memory is corrupted. He’s as lost and confused as Good Boy is, and he proposes a partnership. Good Boy, who sees the value in a drone who can open locks, translate signs and communicate with others, agrees. B-12 outfits his new feline friend with a harness that allows him to dock on the kitty’s back, then he saddles up and the new teammates venture forth.

For the first time, the protagonist is able to glean real information about his environment and has a sense of direction. He also gets to travel by makeshift ziplines, hopping into buckets hanging from the city’s ubiquitous wires.

Next episode: Our duo fights back! Same cat time, same cat channel.