Bodega Cat’s Back To Business After Abduction

Boka is one of about 10,000 cats who prowl New York’s delicatessens, keeping them free of rodents.

A beloved bodega cat is back where he belongs a week after a thief snatched him from the store.

The cat, Boka, is actually a kitten. Majeed Albahri, owner of Green Olives Deli in Brooklyn, adopted the little guy in January and in seven months the all-gray feline has become a familiar face in the neighborhood, where people are used to seeing him sitting on Albahri’s shoulder as he works the register, or napping on the nearest convenient pile of newspapers.

Boka “brings life to the store,” Albahri said, noting people stop by just to give Boka a head scratch.

But on July 29 a guy “skulking around” outside the store took a liking to the neighborhood mascot and swooped him up. Albahri didn’t know what happened until he checked the store’s surveillance feeds and saw the thief in action.

Boka’s abduction mobilized an entire neighborhood, generated headlines in the New York papers, segments on local TV news and posts on neighborhood blogs. The thief must have felt the heat, because he contacted the deli through an intermediary and returned Boka to Albahri safe and sound.

On Aug. 5, exactly a week since Park Slope’s favorite feline was filched, Albahri posted online to share the good news.

“Best news I’ve heard all week,” one neighbor wrote, while another one posted: “Yes Boka! We missed you!”

Others urged Albahri to invest in some AirTags, the Apple-made locators that were designed for keys, phones and other easy-to-lose items, but have been repurposed by some as pet trackers.

For those unfamiliar with city life, particularly in New York, bodegas (Spanish for wine cellar or warehouse) are corner stores that stock grocery staples, snacks, and usually some sort of combination deli/salad bar. They also sell everything you’d find in a convenience store, from newspapers, magazines and gum to cigarettes and cigars.

Because there are very few grocery stores in New York, and because suburban-style grocery shopping isn’t an option for millions of people who don’t own cars, bodegas are essential in neighborhoods that would otherwise be “food deserts.” (Some sociologists consider such neighborhoods food deserts anyway, especially if the local stores don’t offer fresh produce, dairy and meat. Most bodegas do.)

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“Bodega cat trainee reporting for duty, sir!”

Bodega cats occupy a legally precarious but widely loved position in the fabric of New York. They’re pets, but they also have primal jobs that call back to the original reason humans and felines began their partnership thousands of years ago: rodent control.

Technically they’re illegal according to the city’s Department of Health, but the New York Times estimates there are more than 10,000 bodega cats across all five boroughs. In a city that produces viral videos of rats dragging full slices of pizza down subway stairs, and rodents run rampant at night, bodega owners are faced with two choices: Accept the rodents and pay a fine, or get a cat and pay a fine, but have their stores free of rodents.

With the fines for rodent infestations and cats both around $300, bodega proprietors say the choice is easy, and cats have become ubiquitous. New Yorkers have created petitions to get the Department of Health to relax the rules on bodega cats, with no luck so far.

‘Guard Cat’ Helps Stop Armed Robbery

A Mississippi man was jolted awake by his cat when two armed men tried to break into his home overnight.

Fred Everitt woke at 2:30 a.m. to his cat’s “loud guttural meows” coming from the kitchen.

The retiree didn’t think much of it until the cat, Bandit, came running into the bedroom, leaped onto Everitt and began tugging his comforter off. Then she clawed at his arms, trying to communicate how urgent the situation was.

“She had never done that before,” Everitt said. “I went, ‘What in the world is wrong with you?’”

Bandit was trying to alert her human to the presence of two men outside — one carrying a handgun, the other trying to pry the back door open with a crowbar.

Everitt, a 68-year-old retiree, said he ran to his bedroom and retrieved his own gun after getting a look at the men through his kitchen window, but by that point the would-be robbers had either been scared off by the noise Bandit was making — and the probability that someone was awake inside — or they split to find easier pickings.

Either way, Everitt credits Bandit for preventing an armed robbery and possibly saving his life. The incident happened on July 25.

“It did not turn into a confrontational situation, thank goodness,” Everitt said. “But I think it’s only because of the cat.”

Everitt welcomed the delightfully chonky Calico into his home four years ago after he went to the Tupelo Humane Society in Tupelo, Miss., about 115 miles southeast of Memphis, Tenn. He was writing a donation check when shelter staff introduced him to Bandit. Even though he hadn’t planned on adopting a cat, Bandit came home with him and she’s been his companion ever since.

He said he’s telling his story because it’s important for people to know pets can give back to their humans.

“I want to let people know that you not only save a life when you adopt a pet or rescue one,” Everitt told the Northeast Mississippi Daily Journal. “The tides could be turned. You never know when you save an animal if they’re going to save you.”

It’s nice to know some cats are just as good as dogs when it comes to alerting their humans to potential danger. Given Buddy’s long track record of hiding behind my legs and moaning nervously when something scary happens — and the fact that he literally slept through a mouse encounter in July — I wouldn’t hold out much hope for the Budster heroically raising hell to wake me up if armed men ever tried to break in.

It’s more likely he’d watch the burglars break in without raising the alarm, and satisfied that they have no interest in the turkey pate and treats in his Buddy Food Cabinet, return to my bed to stretch, yawn and go back to sleep.

You Can Now Play Stray As Your Own Cat And As Garfield Thanks To Mods

Who wants to play as Buddy?

More news in the world of Stray, the play-as-a-cat video game that’s taken the world by storm with rave reviews, plenty of memes and hilarious videos of real cats reacting to their humans playing the game.

Thanks to players who create custom game mods, short for modifications, Stray players can now replace the game’s ginger tabby protagonist with cats of their choosing. Currently there are mods that make the title cat a Siamese, a black cat with yellow eyes, a white cat with heterochromia (different color eyes), a tuxedo and a Calico, among others.

The most popular mod, dubbed Pick of the Litter, features many different coat colors and patterns that users can select and switch between.

There are currently at least two gray tabby mods, but neither of them match Buddy’s chubby incredibly muscular physique.

One modder is taking commissions from gamers and creating custom cat avatars based on photographs, so if a player’s cat has a unique color or pattern — or you just want something more accurate — they have that option. Perhaps we’ll inquire if it’s possible to add huge meowscles as well as edit coat patterns and colors.

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Gray tabby mod: Clearly not meowscular enough to be Buddy.

Other mods allow players to substitute a dog as the protagonist (come on, now…), add snazzy spectacles to the kitty, and tweak graphics settings for greater photorealism.

Finally, if you’re a fan of a certain lasagna-loving cartoon cat, you’re in luck: He’s now in the game thanks to the efforts of one dedicated fan, and he’s as lazy and heavy-lidded as he’s always been.

It should be noted that mods are unique to the PC, which is an open platform. If you’re playing the game on a Playstation 4 or 5, you’re out of luck.

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Garfield in Stray: Maybe you can feed him lasagna to restore his health?

Stray: A Lost, Lonely Cat Gets A Buddy

We continue our journey in Stray, the new game centered around a feline protagonist.

There’s been so much buzz about Stray, so many news stories, memes and people talking about it, that I’m probably not alone in feeling like I’m watching a TV series an episode at a time while most people binged it in a day or two.

But that’s not how I play, and it’s not how most game developers want players to experience their stories. Modern games, especially games like Stray with their bespoke environments and unique encounters, are built to immerse players in their worlds. The entire point of video games is the interactivity, the choices and agency of the players. They’re designed so when you choose to wander off the beaten path or take a few moments to linger over something visually impressive, the experience is rewarding.

Maybe you’ll find a rare item, a compelling vista, a secret passage or a funny sign. The point is, there’s incentive to look deeper. It gives games a feeling of possibility and the thrill of the undiscovered.

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Standing on a keyboard, just like the good old days!

These stories are not meant to be passive experiences, nor are they meant to be devoured. I won’t be speed running through this mysterious alternate future version of Hong Kong. The journey is the entire point.

Picking up where we left off, the Good Boy (that’s what I’m calling him, for now at least) must learn to navigate this new and potentially dangerous urban environment, and he must do so with a feline’s skill set.

There are no opposable thumbs here. If our hero needs to move an object, he’s got to carry it in his mouth like a mom cat does with her kittens. If he needs to move a barrel, he’s got to get inside and run like a hamster in a wheel to propel it forward. If he needs to stop a fan’s blades from spinning so he can get through a window, he’s got to drop or swipe something into the blades to jam them up.

Appropriately, one of the main mechanisms for making new routes is knocking things over. Knock over a piece of plywood and Good Boy has a bridge. Knock over a can or a box at just the right angle to flip a switch and so on.

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Protagonist cat can navigate the city in different ways and at different heights. Moving above street level means he’s less vulnerable and gives him a nice ambush angle should he encounter anyone who needs a good startling.

Good Boy meanders through a seemingly abandoned Kowloon City, padding through quiet streets and taking shortcuts through empty flats. There’s power, the city is illuminated by incandescent lights, neon and the glow of TV sets indoors, so someone must be around.

Our feline hero soon learns new tenants have moved in, and they’re not friendly. I’m not sure what they’re called, and the game doesn’t name them, but Kowloon is now home to swarming, artificial tribble-like creatures that attack Good Boy on sight and can take him down if he doesn’t run and shake off any enemies who manage to latch onto him. (Side note: I do not like dying in this game. What did Good Boy ever do to deserve being attacked?)

The first encounter with these enemies turns into a twisting chase through dimly-lit alleys, crumbling staircases and tight streets. Good Boy manages to evade the evil robot tribbles and finds sanctuary in a secure flat.

Once he attends to his needs, which include some carpet scratching and rehydrating, he’s contacted by a machine who uses TVs, computer monitors and other electronics in the apartment to communicate with the tabby.

The machine directs the cat through a few simple tasks necessary to free him, then meets Good Boy in the flesh.

The bot, a palm-size drone named B-12, is damaged and his memory is corrupted. He’s as lost and confused as Good Boy is, and he proposes a partnership. Good Boy, who sees the value in a drone who can open locks, translate signs and communicate with others, agrees. B-12 outfits his new feline friend with a harness that allows him to dock on the kitty’s back, then he saddles up and the new teammates venture forth.

For the first time, the protagonist is able to glean real information about his environment and has a sense of direction. He also gets to travel by makeshift ziplines, hopping into buckets hanging from the city’s ubiquitous wires.

Next episode: Our duo fights back! Same cat time, same cat channel.

Stray: Early Impressions, Plus Real World Cats Benefit From The Game’s Launch!

Stray gets everything right about the way cats move and behave, while rescue groups and shelters are using the game to raise money.

Stray is the real deal. The game is beautifully atmospheric and slipping into its world feels effortless.

The adventure begins amid beautiful urban decay, with the titular feline and his family of three other moggies waking from a nap on the ledge of a concrete reservoir in the process of being reclaimed by Mother Nature. Tangles of branches and leaves push through the crumbling man-made structure everywhere, creating canopies, waterfalls and pools, and our hero and his buddies navigate their idyllic home in perfectly cat-like manner, leaping up, dropping down and pausing to lap water from reservoirs of running water.

The game gets you started with a few classics from the feline repertoire. You can walk, run, leap, hop up and, perhaps most importantly, meow by pressing the Alt key. A general interactive key allows you to sidle up to your feline friends for some head bunting and allogrooming, and the furry family members purr at each other in appreciation.

But things don’t remain idyllic, of course, because this is an adventure.

Our cat, an adorable ginger tabby, is separated from his tribe when he follows them across a chasm via a rusty pipe and the metal gives way.

It’s an enormous credit to the animators that they’re able to convincingly convey the panic and fear on kitty’s face as he tries to stop his fall, clawing at the edge futilely until he takes a nasty tumble onto hard concrete a few hundred feet below. Conveying authentic emotion on the faces of human characters is challenging, but doing it with a non-anthropomorphized animal is another thing entirely.

When you land, you can hear the distressed cries of your fur friends far above but can no longer see them, and your cat is injured: He limps along on three legs through a dimly lit sewer before passing out from his injuries.

An indeterminate time later he awakes, sniffs out a cat-size path of egress from the sewer and finds himself in the neon-tinted Walled City of Kowloon in an alternate future. (The real Kowloon Walled City, infamous for its urban density and its status as a hub for Hong Kong’s triad gangs, was demolished in 1994. It’s now a park.)

There’s so much that could go wrong with a game like this. It features a radical shift in perspective, putting players closer to the ground than they’re accustomed to and in the paws of an animal who isn’t particularly well-represented among game protagonists. Animating a feline is an enormous challenge, and cats have their own version of the uncanny valley: The slightest mistake in the rhythm of a moggie’s gait, for example, can throw the whole thing off, rendering the character unnatural. (See the wacky gallops of Assassin’s Creed’s horses, for example, or pretty much any third-person game in which a human character can run. More than two decades into making modern third-person games, developers still have trouble animating human running sequences that don’t look broken or comical.)

The care that went into animating kitty is evident, as is the work that went into controlling him feel effortless and instinctive. There’s no adjustment period here. From the first moment moving like a cat feels like second nature.

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We’ll have more on the gameplay and story as we spend more time in Stray’s world. So far, the game gets an enthusiastic thumbs up from Buddy the Cat and me, his humble human servant.

In the meantime, as Stray sets sales records for an indie game and continues to generate incredible buzz on social media, publisher Annapurna Interactive is using the opportunity to help real life kitties, including a game code giveaway with the Nebraska Humane Society that netted more than $7,000 in donations.

Stray is blowing up online as well, with users publishing more than half a million tweets about the game within a day of its release, per CBS Marketwatch.

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