As a game that puts players in the paws of a feline protagonist, Stray is all about forgoing familiar video game tropes in favor of forcing players to think like a cat.
To do that, Stray’s developers spent a lot of time looking at vast amounts of reference material via the digital archive of feline images and videos known as the internet, and studying two of their co-workers — the office cats who play, lounge and provide inspiration for the development team.
“They are called Oscar and Jun,” producer Swann Martin-Raget wrote, “and even if they are not the most productive employees to be honest, they definitely add a lot of cheerful liveliness to the studio.”
Stray’s tight-knit team spent seven years bringing the heroic moggie and his world to life, and on July 19 players will finally get to explore the neon-drenched environs of a futuristic Hong Kong from a cat’s eye view.
The developers worked hard to get the approval of Oscar and Jun, who could not be bribed with snacks.
“Seeing them interact with objects around the office (even sometimes shutting down our computers at the worst possible moment!) gave us quite a lot of inspiration for the various cat interactions that are possible throughout the game,” Martin-Raget wrote.
We’ve been following the development of Stray for a few years now at PITB and can’t wait to give it a spin. Check out the launch trailer here: