This Is The Zoo Of My Dreams!

Have you ever wanted to own or design your own zoo?

Visitors to Buddy’s Tropical Paradise are greeted by friendly staff who man the entrance, a broad vertical garden shaped like an arch that straddles the main path leading inside.

When they walk through the gate a new vista opens up before them: tiered tropical gardens, waterfalls, and wide boulevards lined with palm trees and flowers. They hear the rumble of big cats calling to each other in the distance and monkeys shrieking as they fling themselves from branch to branch.

Buddy's Tropical Paradise
Welcome to Buddy’s Tropical Paradise!

A monorail carries passengers above, its tracks looping over animal enclosures and threading tunnels that emerge amid the terraced jungle, eateries and souvenir shops.

And straight ahead, the first exhibit: a sprawling habitat occupied by jaguars who are enjoying some yums and will probably have a nap in a few minutes.

Buddy’s Tropical Paradise doesn’t exist in the real world, of course. It’s my first attempt at fully functional, guest-attracting park in Planet Zoo, a simulator that allows you to do practically anything you can think of.

You can design your own habitats, enclosures, buildings and scenery. Fancy a monorail that laps the entire zoo? You can do that. Picturing a 1940s style Tarzan-themed jungle boat ride where visitors can see caiman, capuchin monkeys and jaguars up close? Start carving up the river, my friend!

Bengal Tiger
A Bengal tiger stalking the tall grass in Planet Zoo.
Jaguars
Lunch time in the jaguar habitat, followed by the all-important nap time.

As the zoo’s architect, you’re responsible for everything. You’ll need veterinary facilities, animal quarantine, keeper huts. You’ll need to staff your park with veterinarians, keepers, security officers, maintenance staff and mechanics.

And don’t forget the vendors to run the souvenir shops and man the food stalls, where your guests can grab hot dogs or cool off with slushies on a hot day.

A suitable home for your animals

Designing a habitat is about a lot more than reserving space for your animals. You’re tasked with picking the right barriers, mindful of which species can climb or leap great heights. A good habitat should reflect the animal’s home in the wild with appropriate flora, temperatures the species thrives in and a feeding system that mimics the way they’d naturally obtain food.

Elephant shower
Elephants cool off in their enclosure in Planet Zoo. Every habitat must be designed with the right atmosphere, flora, terrain, shelter and enrichment appropriate for the species it houses.
Orangutan habitat
A wide view of my orangutan habitat. Two orangutans are at the base of the stone steps in the distance.
Cheetahs
Cheetah sisters.

Then there’s enrichment. Trees for your monkeys to climb, ponds for your tigers to take a dip, bushes for your elephants to strip. Different species enjoy different toys and challenges. An ice block with meat in the middle would hit the spot for carnivores on a hot summer day, but your pandas will want bamboo.

Designing habitats and getting them just right is not only fun, it’s an intuitive way to learn about the needs of individual species and how they live.

The leopard learning incident

My first stab at building a leopard enclosure was a disaster. It looked pretty enough with its Hindu-inspired temple architecture and pond. There were plenty of scratching posts and trees that could withstand claws.

I installed a sprinkler to help the big cats cool off, designed a series of raised platforms for them to climb, and scattered enrichment items all over the habitat. The leopards had balls to bat around, boxes to sit in, rubbing pads, logs and rocks to climb, and plenty of cover and shade.

But when I had the leopards brought into the zoo, through quarantine and into their exhibit, I realized you can’t just design a home for animals from an aesthetic perspective. I’d used several plant and tree species that weren’t native to leopard habitats, the terrain was wrong and I hadn’t paid any mind to ambient temperature.

Making those mistakes was truly educational. When your animals aren’t happy in Planet Zoo, protesters show up, and it’s up to you to read the alerts about where you went wrong and how to remedy your mistakes. It’s an intuitive and fun way to learn about each species and the environments they thrive in.

The escaped jaguar

I’m still learning the ropes, although I do have a basic knowledge of the way the game is designed thanks to some time playing Frontier’s theme park building game, Planet Coaster. The first time I tried to build a jaguar enclosure, I forgot to wall off a viewing cave with protective glass, which my guests did not appreciate.

Even though jaguars don’t like to confront humans, a big cat is a big cat, and the game sent me urgent warnings as people ran for the exits. When I found the escaped jag, he was lounging not far from his enclosure, watching people freak out.

Elephant and ball
Enrichment is a key aspect of habitat design. Toys, puzzles, obstacles, climbing platforms for arboreal species, ponds for animals who like to get wet — they’re all necessary to keep animals healthy and happy.

In real life it’d be a disaster, but I was able to revert to a previous save, make sure the viewing cave was sufficiently protected, and this time around I placed only two jaguars — a male and a female — in the large enclosure.

After a while, while I was tinkering  with an exhibit meant for capuchin monkeys, the game sent me an alert: the female jaguar was pregnant! She gave birth to two energetic, curious cubs who are currently having fun chasing each other around the enclosure and going for dips in their pond.

Night view
Part of the main boulevard in Buddy’s Tropical Paradise, viewed at night. Players are responsible for everything you see here — lighting, shops, flowers and plants, benches, waste baskets and more.
Asian section
Shops and a monorail station in an unfinished Asia-themed area of the zoo.

As in real life, the game has you source animals from an international pool, with information on breeding and genetics so you can contribute to conservation. When you adopt animals, their first stop is the veterinary facilities for examination, then quarantine. When they pass quarantine, you can have your staff release them into their enclosures.

It took me several hours to familiarize myself with the basics, design an entrance and a main boulevard for the guests, create some tiered gardens with eateries and shops, and get my jaguar and orangutan exhibits up and running.

My monorail currently runs out of track a quarter of the way through the park, and my river boat ride looks pretty cool, with dense jungle, towering trees and the ruins of Mayan temples not far from shore, but completing it will require appropriate barriers to keep the animals in as well as building out more scenery.

Jaguar habitat
A jaguar in her habitat.

I’ve got my sights set on an elephant exhibit next. It will be necessarily huge, so it’s good to reserve the land early and plan smaller exhibits and facilities around it. I’d also like to put the elephants, lions, zebra, giraffes etc into one Africa-themed section of the park, while the tigers, giant pandas and snow monkeys will be housed in an Asia-themed section, with buildings that reflect the architectural styles of countries like Japan and China.

There are also aquatic exhibits, animals for your own reptile house and aviaries. Those enclosures are more complex than the relatively straightforward orangutan exhibit, for example, so I’ll have to spend some time figuring out what makes a good home for peacocks, sharks and komodo dragons.

So far I’ve resisted the temptation to make one giant felid park, with snow leopards, pumas and cheetahs joining the tigers, lions, jaguars and others. Of course I did name it Buddy’s Tropical Paradise, so I may be forced down the all-cat road if Bud gets his say.

Cougar

Planet Zoo is not a traditional video game. There are no winners or losers, and there’s no “end state” unless you intentionally include one.

It’s more relaxing and much slower-paced than your typical game, and it’s a great feeling when you’ve managed to take something from your imagination and perfect the design. When you want to check your progress or just admire your own work, you can set the camera to follow guests and watch as people stroll through your zoo, taking in the sights and sounds.

In that sense it’s more like a virtual model train set or living diorama. You can load up the game and tinker with your zoo when you’ve got a spare 15 minutes, or spend a few hours getting absorbed in the finer details of how to keep pangolin and red pandas happy.

Planet Zoo is appropriate for all ages, although its depth and complexity would probably be a lot for younger kids. In that case, it’s probably best to have an adult guide them so they understand the game is built on interlocking systems: exhibits need power and water, shops need staff, veterinary surgeries need veterinarians and so on.

It’ll have enormous appeal to kids who enjoy Lego, Minecraft and other building games, so if you’ve got a little builder in your life, this could be a good fit. But make no mistake, there’s a lot here for adults to enjoy too.

PITB verdict: Four out of five paws!

Paw Rating

The only thing keeping Planet Zoo back from a five-paw rating is the DLC (downloadable content) scheme, which requires users to pay extra for certain “packs” containing extra animals, scenery pieces and scenarios. That’s a problem plaguing the larger video game industry, but if you wait for a sale, the normally $44.95 game can be had for as low as $11.24 on Steam. DLC is likewise discounted. Steam’s summer sale is a great opportunity to get games like this for a fraction of their normal price. This year’s summer sale is scheduled for June 27, though it’s possible Planet Zoo could be put on sale before then as well.

PITB Reviews: Ghostwire Tokyo: Cats Play A Central Role In This Japanese Horror Game

Felines play a major role in Ghostwire: Tokyo, a horror adventure from Japanese studio Tango.

The premise of Ghostwire: Tokyo is simple: The entire human population of the city has vanished in some mysterious, cataclysmic supernatural event, leaving the heart of Tokyo silent, vacant and draped in an ethereal fog.

Instead of the bustle of humanity, the city is now populated by demons and yōkai, which are roughly equivalent to ghosts in Japanese folklore.

Only one human survives: Akito, our protagonist. He remains alive due to pure luck after a spirit named KK inhabits his body, intending to use it to fight the supernatural forces that have emptied Tokyo of its human inhabitants.

Akito and KK come to an uneasy truce sharing one body due to their aligned goals. KK’s presence not only allows Akito to survive the malevolent forces at work, but also imbues him with fantastic elemental powers to wield against the yōkai prowling the otherwise empty streets: He can summon wind, fire and water, and cleanse spirits and locations with Shinto prayer rituals.

Akito is set on rescuing his sister from sharing the same fate as hundreds of thousands of others, while KK spent his human life — and now his afterlife — trying to stop the mysterious figure behind the spirit invasion from harvesting human souls. For Akito to do the former, he and KK must do the latter.

Oh, and there are animals — lots of scared, confused cats and dogs who don’t know what to make of the city’s supernatural new inhabitants and don’t understand why the humans have gone missing. KK’s powers allow Akito to read animals’ thoughts.

“I can’t smell my buddy anywhere,” a confused dog tells me early in the game, whimpering as he wanders near the Shibuya scramble crossing.

It’s worth paying attention to Ghostwire’s lost pets. Feed a dog and the good boy could lead you to a cache of cash or a Jizo statue where you can say a prayer and augment your powers. Stop to pet and talk to a cat, and she might tell you a yokai is hiding nearby, disguising itself as an every day object.

True to a country obsessed with felines going back centuries, a cat isn’t always just a cat in the world of Ghostwire: Tokyo.

There are your regular domestic pets and strays, which are simply called neko, the Japanese word for cat. Akito encounters them often, comforts them and can read their thoughts with KK’s powers. Like the dogs, they’re confused, scared and hungry.

Then there are nekomata, which are the spirits of domestic cats who have become yōkai. Nekomata have made themselves at home in the absence of humans, showing their entrepreneurial spirit. The ghost cats have taken over every convenience store and kiosk in the city, urging Akito and KK to buy their snacks and supernatural wares to “be purrpared” for what awaits them.

“You’ve gotta spend money to make money,” one nekomata tells me, “so why not spend it here with meow?”

Nekomata are not to be confused with bakeneko, who are also yōkai but differ from their spirit cat cousins in subtle ways. Bakeneko can be friendly, mischievous or ambivalent, they can move without making a sound, and like nekomata they can speak and understand human language. Unlike nekomata, which have two tails, bakeneko only have one.

Finally, there are maneki neko. You’ve seen maneki neko even if you don’t realize it, probably on the counter of your local Japanese grocery, sushi house or Chinese restaurant. They’re the smiling, beckoning cats who are said to bring good fortune, health and other benefits. They’re based on the legend of a friendly cat who led a road-weary Japanese feudal lord and his men to a sanctuary just before a violent thunderstorm centuries ago, and have become ubiquitous in Japan and wider Asian culture.

For a game with a grim premise set in an empty but lived-in city, there’s plenty of bizarre humor as well. One mission has you delivering toilet paper to a human spirit who really, really needs to wipe after an epic bowel movement before he can move on and rest easy in the afterlife.

On another occasion I stopped to admire the detail and near-photorealistic beauty of a street bordering a shrine when I heard a nekomata hilariously meowing a cheerful song out of tune. When I turned toward the little cat, I saw him floating in the air and bouncing to his happy song.

As Akito, the player is tasked with lifting the fog from neighborhoods of central Tokyo, rescuing the spirits of deceased humans before they can be harvested by the demons and yōkai, and investigating the what, why and how of Tokyo’s takeover by malevolent spirits.

Akito and KK accomplish the former by “cleansing” Tokyo’s many shrines using a ritual performed at the shrine torii gates. Once a torii gate is cleansed, the fog around it subsides and more of Tokyo opens up for exploration and investigation. Meanwhile, Akito and KK must fight off yōkai to reach the floating spirits of Tokyo’s citizens, using a talisman to secure them. The duo can then “wire” the spirits to an ally outside the city, who helps return them to their bodies. The game keeps track of how many souls are saved, with the count rising to the hundreds of thousands for adept players.

The game remains true to Japanese folklore in the way it presents enemies, who are usually corruptions of human souls who have deep regrets about their lives. The spirits represent anxieties unique to, or prevalent in, Japanese society.

There are Rain Walkers, unnaturally thin salarymen toting umbrellas who advance on you inexorably, representing the angry spirits of men who spent their entire lives in service to a corporation, hardly spending time with their families or raising their kids because they work so much.

There are the Students of Pain and Misery, headless schoolgirls and schoolboys representing the spirits of teenagers whose grades couldn’t carry them into good universities, damning them to a life of tedious, low-paying jobs. Those are real concerns in a country where students spend in excess of 10 hours a day, six days a week in school. Teenagers are under enormous pressure to get top grades, and teen suicide is a major contributor to the country’s unusually high suicide rates.

Spirits of Lamentation are dangerous and move in sickeningly unnatural ways as spirits of people who were estranged from loved ones, while the small, raincoat-clad Forsaken are the spirits of abused children.

These malevolent spirits and others wander the streets, linger in alleys and leap across rooftops, but they also form groups called Hyakki Yagyo, which are parades of oni and yōkai who march through the streets of Japanese cities on summer nights, according to folklore.

Hyakki Yagyo
You’ll hear the Hyakki Yagyo before you see it, tipped off by the booming taiko drums that accompany the ghostly parade.

The arrival of Hyakki Yagyo in Ghostwire is impressively atmospheric: Lights and neon signs flicker and die out, while taiko drums boom from the mists. Then you see the spirits — yōkai with their umbrellas, massive demons, bizarre apparitions.

The first time I encountered a Hyakki Yagyo, I was so engrossed in watching the procession that I didn’t realize I was in its path until it was too late. I learned that if you get too close, the spirits yank you into an ethereal plane and surround you in numbers, determined to end your physical existence and make you one of them. Those encounters are among the most difficult in the game, but they’re also a fun test of skill.

Ghostwire gives us the most complete recreation of Tokyo in any game to date, and it’s magnificent. The metropolis extends seemingly forever in every direction, with 36 million people living a metro area that sprawls for almost 1,000 square miles. (That’s three times the size of New York with all its boroughs.)

Because of that, no game studio can handle the challenge of recreating the entire city on a 1:1 scale, and Ghostwire doesn’t attempt it. Instead the game world encompasses the famous Shibuya district and part of Minato City, two of the most bustling and famous districts in the heart of Tokyo. It’s a massive playground stretching from west of the scramble crossing, through Roppongi and all the way to Tokyo Tower.

Ghostwire is beautiful, polished and a hell of a lot of fun to play. You’re not going to find the gloriously intuitive combat of a game like Control, or even an experience like the fluid melee action of Shadow Warrior 2. Ghostwire’s combat is pedestrian compared to those games, but it becomes more fun and interesting as the game progresses and you’re given different powers and options to deal with a growing variety of ghastly enemies.

The lure of a game like this is its moody atmosphere, magnificent visuals, tense sound design and a plot that weaves hundreds of years of Japanese folklore into the mix, creating a world unlike anything else in gaming.

The writing deftly transitions between serious and funny, tense and lighthearded, and the partnership between Akito and KK allows for a running dialogue throughout the game, with the two of them asking each other questions, arguing over tasks and reacting to the craziness around them. What starts out as an uneasy alliance held together by necessity becomes grudging mutual respect and eventually friendship.

Rounding out the cast of characters are Mari, Rinko, KK’s friend Ed, and the masked protagonist. Rinko is the spirit of a woman who worked with KK in their human lives. Rinko and KK were killed for their determination, and in death they continue the fight against the malevolent spirits. Ed is a weirdo: He’s KK’s man on the outside, helping to reunite the severed souls of Tokyo with their human bodies when Akito and KK rescue them, but the only way to talk to Ed is by payphone — and even then, he only answers in recordings.

Mari is Akito’s sister, who was unconscious and helpless in a hospital when everyone vanished. More than anything, Akito wants to protect her.

Finally, there’s the man in a oni mask, the mysterious mastermind behind the supernatural takeover of Tokyo. Who is he? What does he want? Can he be defeated?

To answer those questions requires an adventure very much worth having.

Title: Ghostwire: Tokyo
Release date: March 25, 2022
Platforms: PC, Playstation 5
Audience: Mature
Cats: Many